Super Smash Bros. Ultimate

Charizard (SSBU)/Down throw

< Charizard (SSBU)
Revision as of 10:07, April 21, 2020 by Juju1995 (talk | contribs) (The throw release actually causes the flame effect, as indicated by the screen flashing orange.)
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Charizard down throw hurtbox and hitbox visualization
CharizardDThrowSSBU.gif

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 6 1.0% 0   Standard 0 100 0   5.0 top 0.0 4.0 2.0 0.0× 1.0× 0%               Burn   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 1.0%   Forward 70 130 0 0.0×       None

Timing

Invincibility 1-55
Hitbox 24-48
Throw Release 55
Interruptible 77
Animation length 90
                                                                                                                                                                                   
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible