Super Smash Bros. 4

Ike (SSB4)/Up special/Default

< Ike (SSB4)‎ | Up special
Revision as of 22:25, December 11, 2017 by Serpent King (talk | contribs)
Hitbox visualization showing Ike's Aether's rise.
Hitbox visualization showing Ike's Aether's fall.
Hitbox visualization showing Ike's Aether's landing.
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Hitboxes

Main attack

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0   0 100 160 3.5 0 0.0 5.0 19.0 1.0x 1.0x 0%               Slam  
1 0 6% 0   0 100 160 3.5 0 0.0 5.0 7.0 1.0x 1.0x 0%               Slam  
2 0 6% 0   0 100 130 3.5 0 0.0 13.5 7.0 1.0x 1.0x 0%               Slam  
3 0 6% 0   0 100 130 3.5 0 0.0 13.5 19.0 1.0x 1.0x 0%               Slam  
Hit 1 (late)
0 0 4% 0   0 100 100 6.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 100 6.0 1000 0.0 10.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 1% 0   0 100 50 9.0 0 0.0 16.0 14.0 1.0x 1.0x 0%               Slash  
Hit 3 (falling, clean)
0 0 3% 0   120 30 0 6.5 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3 (falling, late)
1 0 3% 0   120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
Landing (clean)
0 0 6% 0   70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0%               Slam  
Landing (late)
0 0 6% 0   70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0%               Slam  

Sword hits

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   0 100 80 5.0 2000 0.0 4.0 0.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 80 5.0 2000 0.0 10.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 1% 0   0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0%               Slash  
1 0 1% 0   0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0%               Slash