Super Smash Bros. Brawl

Fox (SSBB)/Forward aerial

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   10 50 0 6.0 17   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   10 50 0 6.0 17   1.0 5.2 0.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   10 50 0 4.0 11   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 5% 0   10 50 0 5.5 13   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   10 50 0 5.5 13   -1.0 -5.2 0.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   10 50 0 3.5 11   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 3
0 0 5% 0   10 50 0 5.5 17   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   10 50 0 5.5 17   1.0 5.2 0.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   10 50 0 3.5 11   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 4
0 0 4% 0   10 50 0 5.5 13   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   10 50 0 5.5 13   -1.0 -5.2 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   10 50 0 3.5 11   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 5
0 0 3% 0   60 140 0 6.5 17   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   60 140 0 6.5 17   1.0 5.0 0.0 1.0x 1.0x 0%               Kick  
2 0 3% 0   60 140 0 5.5 11   0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Hit 1 7-8
Hit 2 13-14
Hit 3 19-20
Hit 4 26-27
Hit 5 32-33
Ending autocancel 45>
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible