Bowser (SSBU)
Bowser in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Giga Bowser Punch |
“ | Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros. his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Bowser (クッパ, Koopa) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. As opposed to being a starter character like in previous Smash games, Bowser is now an unlockable character. He retains the realistic roar voice clips that he had in Super Smash Bros. 4. Bowser is classified as fighter #14.
Changes from Super Smash Bros. 4
Bowser has been notably buffed in Ultimate, making even further improvements from his low-tier appearances in Melee and Brawl. Retaining his trademark heavy weight and high power, Bowser's mobility has also improved even further, with his ground mobility (particularly his dashing speed) being faster than before. His "Tough Guy" heavy armor, one of his greatest assets in Super Smash Bros. 4, has also been strengthened and now coupled with super armor. His air-to-ground transitioning, a glaring weakness in 4, has also been aided, thanks to every character now having a 3-frame jumpsquat. However, Bowser's large size and weight retains the inevitable weakness of being susceptible to combos.
Aesthetics
- As with all veterans returning from Smash 4, Bowser's model features a more subdued color scheme. His colors overall are slightly darker and more monotone, similar to his appearance in Melee, while his scales, hair, horns, and spikes exhibit simple detailing, similar to his design in Brawl.
- Bowser has been made more expressive than previous installments with facial expressions reminiscent of his appearances in the Mario series.
- Bowser has a new victory pose. He now breathes fire towards the screen before striking a pose that is similar to his Smash 4 artwork. It replaces his shell spinning victory pose.
- Bowser's roaring victory pose now shows him performing a headbutt with his horns before rearing his head back to roar. His body also faces more towards the screen during said animation.
- Bowser's claw slashing victory pose now shows him running up to the victory area before slashing the air with his claws.
- Up and side taunts have been shortened, the latter also updated to match his upright stance.
Attributes
- Universal 3-frame jumpsquat vastly improves Bowser's ground-to-air transitioning, down from 8 frames.
- Bowser's universal heavy armor (officially known as "Tough Guy") seems to be amplified, to the point where he can resist attacks like Villager's slingshot, and the linking hits of Mewtwo's up smash.
- Bowser jumps lower.
- Bowser dashes much faster (1.792 → 1.971). Standardized initial dash speeds vastly improves Bowser's ground mobility even further.
- Bowser is heavier.
Ground attacks
- Bowser now has super armor during the startup of all his tilt and smash attacks.
- Neutral attack is now a sumo-style palm strike followed by a punch.
- Both hits of neutral attack deal slightly less damage.
- Forward tilt is now a swung backhand punch with the arm slightly bent. The fist is enlarged while the hitbox is out, so its range appears unaltered.
- Down tilt is faster, allowing both hits to link more reliably, and the first strike can trip at low percents.
- Down tilt deals less damage, with both hits combined now dealing less damage than the first hit in Smash 4.
- Up smash deals more damage.
- Forward smash has slightly less endlag.
- Bowser has a new down smash: a grounded claw swipe that hits forward then backward, similar to Wolf's. This improves the range of Bowser's old down smash and deals much more knockback. The animation is also much faster.
- Down smash has fewer active frames and slightly increased start up.
Aerial attacks
- All aerials have significantly less landing lag.
- Neutral aerial's hits connect less reliably.
- Forward aerial comes out quicker.
Throws/other attacks
- Grab has quicker startup but also longer endlag.
- Pummel is faster but deals less damage.
- Up throw has recieved multiple changes:
- Up throw deals more damage and knockback.
- Up throw's increased knockback removes most of its combo potential.
- Bowser now hops on the final hit of up throw.
- Down throw has faster start-up and does more damage.
Special Moves
- Fire Breath:
- Fire Breath now causes flinching at all ranges of its hitboxes, removing the flinch-less ones from Smash 4.
- Fire Breath is more vibrant in color as opposed to the more realistic flame in Smash 4.
- Flying Slam:
- Flying Slam is faster. Its aerial variant now has the same amount of startup lag as its grounded one, and it has less startup lag outright.
- Flying Slam now K.O.'s the opponent first, making the move much more effective as a Sacrificial KO.
- Flying Slam's grounded variant has more endlag and its aerial one no longer autocancels upon landing.
- Flying Slam now spins Bowser around more dramatically on the way down and now has an explosion effect on landing.
- Whirling Fortress:
- Grounded Whirling Fortress does more damage and has less ending lag.
- The final hitbox of aerial Whirling Fortress has significantly improved knockback, making its ending much harder to punish and now making it a KO move.
- Aerial Whirling Fortress has less landing lag.
- Aerial Whirling Fortress travels a shorter distance.
- Aerial Whirling Fortress deals overall less damage.
- Aerial Whirling Fortress now has Bowser spin more at an angle toward the camera.
- Bowser Bomb now meteor smashes at the beginning of its descent.
- Giga Bowser's functionality has drastically changed: rather than utilizing Bowser's Brawl moveset, he teleports to the background of the stage in giant form, and aims a single punch that can cause an instant Screen KO at high percents or launch opponents at low percents. It is now called Giga Bowser Punch.
Role in World of Light
Bowser was among the fighters that were summoned to fight the army of Master Hands.
Bowser was present when Galeem unleashed its beams of light. Bowser attempted to fight back against the beams, using his Fire Breath alongside the Pokémon Trainer and his Pokémon. This effort ended up being fruitless however, as Bowser was vaporized and transformed into a spirit alongside the other fighters (except for Kirby).
Alternate costumes
Gallery
Bowser idling on the Umbra Clock Tower.
Attacking Ness and Ike with Bowser Bomb on Gaur Plain.
Attacking Little Mac with his down smash on Mushroomy Kingdom.
Striking Yoshi with his up smash on Super Mario Maker.
Performing Whirling Fortress with a Blue Shell on Palutena's Temple.
Taunting next to a Fire Flower on The Great Cave Offensive.
Jumping next to Mario and Peach on Princess Peach's Castle.
Struck by Meta Knight on Smashville.
With Simon on Hyrule Castle.
With Toon Link on Bridge of Eldin.
Character Showcase Video
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Trivia
- Bowser's official artwork resembles a pose he commonly makes for Mario games, being almost identical to official art for Super Mario 64 DS, Fortune Street and Mario Party 10 (albeit mirrored in Mario Party 10).
- Like in Smash 4, he was the first Melee newcomer to be confirmed.
- During the segment of the E3 2018 Nintendo Direct focusing on Bowser, Sakurai states that the changes made to his Final Smash are an allusion to the boss fight with Baby Bowser at the end of Yoshi's Island.