Super Smash Bros. Ultimate

Young Link (SSBU)

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Revision as of 22:59, November 17, 2018 by OldLink5 (talk | contribs) (→‎Throws/other attacks: Reformatted hookshot changes)
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This article is about Young Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Young Link.
Young Link
in Super Smash Bros. Ultimate
Young Link SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearance in Melee


Availability Unlockable
Final Smash Triforce Slash
Young Link (SSBU)
He’s back after 17 years! Young Link is faster than Link but he’s also lighter, making him easier to launch.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Young Link (こどもリンク, Young Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. As in Melee, Fujiko Takimoto's portrayals of Young Link from The Legend of Zelda: Ocarina of Time and its sequel Majora's Mask were repurposed for Ultimate.

Changes from Super Smash Bros. Melee

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Although Young Link is still faster and lighter than Link, he shares many of the same aspects of Link, in spite of the latter's own Breath of the Wild-based alterations. Despite this, he is not classified as an Echo Fighter, as he has some differences between his and Link's playstyles, namely in how their attacks work. Young Link even shares some traits from a previous incarnation of Link in some small areas.

Aesthetics

  • Change Due to the game's graphical improvements, Young Link's design gains additional detail, particularly in his hair. His colors are more subdued than they were in Melee.
  • Change Young Link is relatively bigger; he is almost as tall as regular Link.
  • Change Young Link is much more expressive. Like Diddy Kong, his hat is also "looser" on his head and pops off during certain animations, such as his down aerial.
  • Change Young Link now has an entrance animation, similar to Link's animation from the original Super Smash Bros.
  • Change Young Link's taunt from Melee executes significantly faster. In addition, he has two new taunts: one where he triumphantly lifts his sword into the air while grinning, and another where Navi flies around him, akin to Link's side taunt in Brawl and Smash 4.
  • Change The Kokiri Sword now has a bronze hilt. It leaves behind a white trail with blue accents, as opposed to a pure white trail in Melee.
    • Change Additionally, Link's yellow and blue Spin Attack sword trail from Smash 4 is recycled for Young Link, as Link now has a unique sword trail.
  • Change Young Link now has an alternate costume based on the appearance of Dark Link.
  • Change Young Link's belt adjusting victory animation is slightly different. He now holds the Kokiri Sword and after adjusting, flicks his nose with his thumb.

Attributes

  • Buff Like all characters, Young Link's jumpsquat animation now takes three frames to complete.
  • Change Young Link's fall speed has been reduced.
  • Buff Young Link's midair jump is significantly higher. This improves Young Link's ability to recover back to the stage.
  • Buff Young Link now has a fast fall speed more in line with the rest of the roster, in comparison to his almost unnoticeable fast fall in Melee. This greatly increases the versatility of his air game, and allows him to use various mix-ups that other characters possess.
  • Buff Deku Shield now protects Young Link from projectiles while walking, similar to the shields of all other Link incarnations.

Ground attacks

  • Buff Neutral attack's third jab has slightly more horizontal range.
  • Buff Neutral attack infinite is now a flurry of slashes that transition much faster, and has a finisher in the form of an ascending slash.
  • Buff Forward tilt covers more vertical range. It also has a faster startup.
  • Buff Down tilt has much quicker startup and endlag. In addition it deals more damage at the tip.
  • Nerf Up smash has more ending lag.
  • Buff Up smash's hits chain together much more reliably.

Aerial attacks

  • Buff All aerials have significantly less landing lag, having even less when L-canceled in Melee.
  • Nerf Neutral aerial deals less damage.
  • Buff Forward aerial is no longer a single degrading hit, and instead hits twice like Link's.
  • Buff Grab aerial has drastically decreased landing lag, allowing for combo opportunities.

Throws/other attacks

  • Buff Young Link's grab has significantly less ending lag, making it safer to use.
  • Change Young Link jumps a bit higher when performing his up throw.
  • Nerf Up throw has more ending lag.
  • Change Hookshot is no longer a wall grapple, and is instead a tether recovery.
    • Nerf This removes the ability to grapple to any wall, reducing its versatility.
    • Buff Hookshot's range and safety has improved to compensate.

Special Moves

  • Change Fire Bow's arrow now lights up when nocked, and ignites when completely charged, compared to in Melee where the arrow does not light up at all. This is purely aesthetic, as the arrows are always on fire regardless of charge length.
  • Change Fire Bow's arrows have been redesigned to more closely resemble the artwork found in the manual for Ocarina of Time.
  • Buff Fire Bow has significantly decreased endlag and the arrows fly much further than before, even when not fully charged.
  • Change Fire Arrows now disappear after a brief amount of time in the air.
  • Change Uncharged Fire Arrows's endlag has been reduced so much they can be autocanceled out of a shorthop.
  • Change Young Link has a new throwing animation for the Boomerang.
  • Buff Young Link's Boomerang is much bigger and thrown vertically instead of horizontally when released, increasing its coverage immensely.
  • Nerf Grounded Spin Attack deals one less hit (12 → 11) during its multi-hit portion of the attack. In addition, all of its hits now deal slightly less damage overall.
  • Buff Spin Attack preserves much more momentum after being used, and Young Link can move more during its animation. In addition, recovery height was increased.
  • Buff Like with Link's Bombs in Super Smash Bros. 4, the explosions from Young Link's Bombs do not damage him if they hit an opponent.
  • Buff Young Link's Bombs travel further when thrown.
  • Buff Compared to previous incarnations of Bombs, Young Link's Bombs deal noticeably less self-damage if they detonate just after being thrown.
  • Change Young Link now has a Final Smash, that being Triforce Slash. Visually, this variant resembles Link's version from Smash 4, but the final flourish and slash have altered animations: Young Link rears his hand back and does an outward slash, instead of a stab.

Role in World of Light

Young Link was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Young Link Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>qpzDPfCzB7g</youtube>

Trivia

  • Young Link's official artwork is based off of the pose he strikes after using his grounded Spin Attack.
  • Young Link and Pichu share the longest gap between playable appearances in the Super Smash Bros. series, with seventeen years between Melee and Ultimate.
    • This has been noted by both of their Super Smash Bros. blog's "Today's Fighter" descriptions.