Super Smash Bros. Ultimate

Lucas (SSBU)

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This article is about Lucas' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. Ultimate
Lucas SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash PK Starstorm
Lucas (SSBU)

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lani Minella reprises her role as Lucas, albeit through recycled voice lines.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  • Change The Rope Snake's scales are more pronounced.
  • Change Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
  • Change Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
  • Change PK-based attacks are now cyan instead of pink.
  • Change Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
  • Change Lucas now strikes a different pose during his Seven Needles victory animation.

Attributes

  • Buff Lucas is slightly faster overall. The global changes to initial dashes especially benefit his ground movement.
  • Buff Like all characters, Lucas's jumpsquat animation now takes three frames to complete.

Ground attacks

  • Buff Jab's second hit can be interrupted sooner, improving its potential for mix-ups.
  • Change Down tilt has increased hitlag.
  • Buff Up smash has a larger hitbox and has an additional blue layer to indicate the hitbox's increased size.
    • Buff Up smash has an increased window of intangibility on startup.
    • Buff Up smash has less endlag.
  • Buff Down smash covers more range, making it easier to edgeguard opponents.
    • Buff The three hits of Lucas's down smash are now treated as individual hitboxes, thus preventing opponents from shielding one hit and being immune to any following hits.
    • Change Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.

Aerial attacks

  • Buff Neutral aerial's hitbox is larger.
    • Buff The landing lag on neutral aerial has been reduced by one frame, allowing the move to combo into tilts and jab easily.
    • Buff Neutral aerial's multihits have less hitlag, speeding up its execution upon connection. This makes the move more difficult to SDI out of.
    • Nerf Neutral aerial now sends opponents behind or in front of Lucas at random, making it less consistent for combos in the air.
  • Buff Forward aerial has reduced landing lag.
  • Buff Back aerial's animation is faster.
    • Change Back aerial can now spike grounded opponents. While this is benefited by opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
  • Buff Up aerial's hitbox is bigger and has slightly less start up and landing lag.
  • Buff Down aerial has reduced landing lag.
  • Nerf Grab aerial has decreased range.
    • Buff Grab aerial has more active frames.
    • Buff Grab aerial deals more damage on both the early and late hits.

Throws/other attacks

  • Change The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.
  • Change Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.
    • Change Lucas now looks angry during his grab animation.
    • Change Lucas's pummel animation now features Rope Snake lunging at the opponent.
  • Nerf Lucas's standing grab range has been decreased.
    • Buff Lucas's standing grab has less endlag.
  • Change Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
  • Buff Up throw deals more knockback.
  • Change Down throw:
    • Change Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.
    • Nerf Down throw has more ending lag, hindering its follow-up potential.

Special Moves

  • Change PK Freeze:
    • Change Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from Mother 3.
    • Buff The projectile travels faster.
    • Buff The projectile can now travel through platforms.
    • Buff The move will no longer fail if the projectile connects with solid ground; instead, it can be held at the ground until the move reaches maximum charge.
    • Buff The projectile now launches opponents at a horizontal angle away from Lucas (no matter which direction he faces), making it better for edgeguarding.
    • Buff Lucas will no longer be sent into freefall when firing PK Freeze in the air.
  • Change PK Fire:
    • Change Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.
    • Buff PK Fire has slightly decreased endlag.
    • Buff PK Fire has increased damage.
    • Nerf PK Fire has slightly increased landing lag.
  • Change PK Thunder:
    • Change Lucas’s PK Thunder's lightning is now blue, rather than maintaining its magenta coloration from Smash 4.
    • Buff PK Thunder travels slightly faster.
    • Buff Grounded PK Thunder has reduced ending lag.
    • Nerf Lucas's momentum at the end of PK Thunder 2 is lower, slightly shortening its recovery distance.
    • Buff PK Thunder 2 has reduced landing lag.
  • Change PSI Magnet:
    • Change PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
    • Buff PSI Magnet has less ending lag, meaning Lucas can act faster to attacks.
    • Buff PSI Magnet no longer halts Lucas's horizontal momentum in the air, akin to Ness's buff.
    • Buff PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.
    • Buff PSI Magnet's launching hitbox is larger.
  • Change PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in Mother 3.
    • Change If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.

Role in World of Light

Lucas was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Lucas Palette (SSBU).png

Gallery

Character Showcase Video

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