Super Smash Bros. Ultimate

Spirit

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Revision as of 19:45, November 3, 2018 by Cookies and Creme (talk | contribs) (merged the Final Smash Meter section with Spirit Battle section)
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File:Character's Spirits.png
First look at Sprits

Spirits are a type of power-up in Super Smash Bros. Ultimate. They are also featured in Adventure Mode: World of Light, where they assist the fighters in defeating Galeem. Spirits can be seen as similar to Stickers in Super Smash Bros. Brawl and equipment in Super Smash Bros. 4, while they also replace Trophies from earlier installments.

Spirits are characters who lost their bodies and were transformed into spirits.

Spirit Classes

Spirits are separated by their strength which is referred to as "classes".

  • Novice (Standard strength)
  • Advanced (A bit stronger)
  • Ace (Especially powerful)
  • Legend (In a league of their own)

Primary Spirits

Each fighter can only have one Primary Spirit assigned at a time. The Primary Spirit will enhance the fighter's stats. Primary spirits have strength based on their type.

  • Attack beats Grab
  • Grab beats Shield
  • Shield beats Attack

There also appears to be a fourth "balanced" type, which is not strong or weak against any other type.

Support Spirits

Certain Spirits have slots, which can be filled by Support Spirits. The Support Spirits will give fighters additional skills which can be useful when encountering traps that appear in certain Spirit Battles, such as winds that constantly push fighters or floors that put any fighter to sleep on contact.

Spirit Battles

Spirits are obtained in Spirit Battles, which appear similar to the thematic missions seen in Event Matches, or even Super Smash Bros. for Wii U's Special Orders. Battles can be selected from the Spirit Board, with each battle having unique challenges and rules. The Spirits that are battled against will be paired with fighters of a similar appearance, with the battle’s rules often being reflective of the Spirit themselves. During all battles against Spirits, the Final Smash Meter will be active, and certain Spirits can make the gauge fill up faster. A Spirit can be acquired by defeating its respective fighter, then attacking the fighter in a shooting-style minigame. There is a shield that prevents the Spirit from being acquired; however, the damage to the shield carries over to the next time that Spirit is encountered. Before each Spirit Battle, the two sides' strength will be compared. The higher the player's advantage over the Spirit, the fewer rewards will be earned.

One can also battle other players locally with Spirits equipped, working in a similar manner to Character customization from Super Smash Bros. 4.

Raising Spirits

File:Fighter's Spirits.png
Inkling equipped with spirits.

The player can let Spirits return to their worlds in exchange for their cores, which can be combined to summon new Spirits. Spirits can level up by training in the gym, learn a style that alters their stats in the dojo, or hunt for treasure. If the Spirits are sent for treasure, the process will continue even if playing another mode or if the system is powered off. Some Spirits have an enhanced form if they level up enough. New facilities can be unlocked by beating Master Spirits.

Spirits can also be released; while this removes the Spirit, the core a released Spirit leaves behind can be used to create a new Spirit when combined with other cores.

Spirits can also power up Figure Players, but will be permanently consumed.


Known Spirits