Hitboxes
Looping hitbox, rehits every 8 frames.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0.8% | 0 | 0 | 100 | 100 | 3.0 | 0 | 0.0 | 8.0 | 14.0 | 0.0x | 0.0x | 0% | Burn |
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Looping hitbox, rehits every 8 frames.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0.8% | 0 | 0 | 100 | 100 | 3.0 | 0 | 0.0 | 8.0 | 14.0 | 0.0x | 0.0x | 0% | Burn |
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