Super Smash Bros. 4

List of semi-spikes (SSB4)

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Revision as of 12:57, January 4, 2016 by Drill Blaster Mark 2 (talk | contribs) (Many people are probably curious, so here you go.)
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This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List

Bowser

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial
  • Down aerial (landing hit)

Giga Bowser

  • Back aerial

Bowser Jr.

  • Dash attack (loop hits)

Captain Falcon

  • Down tilt
  • Forward smash - Only when angled downwards.
  • Forward aerial - The clean hit is a semi-spike.
  • Up aerial - The late hit is a semi-spike.

Charizard

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt
  • Down smash - The hitboxes closer to Charizard have an angle of 33°.
  • Forward aerial - The clean hit is a semi-spike.

Cloud

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash (2nd hit)

Dark Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

Diddy Kong

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash

Donkey Kong

  • Cargo down throw

Dr. Mario

  • Down smash
  • Up aerial

Duck Hunt

  • Down tilt
  • Forward smash (1st and 2nd hits)

Falco

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit)

Fox

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.

Ganondorf

  • Forward tilt
  • Up aerial - The late hit is a semi-spike.
  • Warlock Punch - The aerial versions of this move are semi-spikes.

Greninja

  • Down smash
  • Forward throw
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits)
  • Substitute - Only when angled diagonally downwards.

Ike

  • Forward throw
  • Back throw

Jigglypuff

King Dedede

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby

Link

  • Neutral attack (3rd hit)
  • Down smash (2nd hit)
  • Grab aerial (1st hit)

Little Mac

  • Down smash
  • Forward aerial
  • Back aerial

Lucario

Lucas

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet

Lucina

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively.

Mario

  • Down smash

Marth

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.

Mega Man

  • Dash attack (loop hits)

Meta Knight

  • Down smash
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

Mii Fighters

Mii Brawler

  • Down smash
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner

Mii Swordfighter

  • Down smash
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike.

Mr. Game and Watch

  • Down tilt
  • Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
  • Chef (pan)
  • Judge (#6)

Ness

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt
  • Down smash (final hit)
  • Forward PSI Magnet

Olimar

  • Down smash

Pac-Man

  • Dash attack (1st and 2nd hits)
  • Down smash - The clean hit is a semi-spike.
  • Bonus Fruit (orange)

Palutena

Peach

  • Forward smash - Only when used with the tennis racket.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits)

Pikachu

  • Neutral attack

Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

R.O.B.

  • Down smash (final hit)
  • Back aerial

Robin

  • Down tilt
  • Down smash - Only when used with the Bronze Sword.
  • Neutral aerial

Rosalina & Luma

  • Down tilt
  • Down smash
  • Back aerial

Roy

  • Down tilt
  • Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.

Ryu

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus

  • Down smash
  • Neutral aerial (1st hit)
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
  • Missile (homing missile)

Sheik

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow

Shulk

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic

  • Dash attack (loop hits)
  • Down smash
  • Down throw (final hit)

Toon Link

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario

  • Down smash
  • Wario Waft (fully charged) - The clean hit is a semi-spike.

Wii Fit Trainer

  • Down smash

Yoshi

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash

Zelda

  • Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See also