Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down smash

Overview

Zero Suit Samus aims her Paralyzer at the ground in front of herself, creating a lightning effect that paralyzes anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It does 11-15% damage and is one of the only three down smashes that only hit in the front. Since it leaves the opponent very vulnerable, it is an excellent combo starter, giving plenty of time to setup an attack - if done twice it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a forward aerial to rack up more damage and start an aerial combo, or a grab. At high percentages, it can be followed up with a Plasma Whip, back aerial, or Flip Jump kick meteor smash offstage as a finisher. At low to mid percentages, the move can zero-death Fox, and other fastfallers to a lesser extent, by firing two more down smashes once the character is released from the "stun" effect. The move can set up ridiculous combos, including down smash to flip kick, which can at very low percentages. Many high damaging combos which include ZSS's n-air, f-air, b-air, u-air, and boost kick can kill as well. It has very little start and end lag and can be used for mind games. Unless fully charged it will stun less than her regular neutral-b paralyzer gun.

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Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 11% 0   Standard 40 50 0 9.0 Root 0.0 3.0 10.0 1.0x 1.0x 30%               Shock                         11111111111111
1 0 0 11% 0   Standard 40 50 0 9.0 Root 0.0 3.0 17.0 1.0x 1.0x 30%               Shock                         11111111111111

Timing

Charge interval 15-16
Hitbox 20-24
Interruptible 36
Animation length 46
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible