Super Smash Bros. Melee

V-cancelling

From SmashWiki, the Super Smash Bros. wiki
Revision as of 23:11, October 17, 2015 by F0rZ3r0F0r (talk | contribs)
Jump to navigationJump to search
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of DI

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing L or R 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.

It was discovered and documented by Achilles1515 in September 2015.

See also

External links


Stub.png