Super Smash Bros. 4

List of updates (SSB4)/1.1.0 changelog

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This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bowser

  •   Down smash knockback angle altered (60° → 48°).

Bowser Jr.

  •   Clown Cannon deals more damage (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).

Captain Falcon

  •   Back aerial damage reduced (14% → 13%).
  •   Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
  •   Rapid jab finisher horizontal displacement reduced (14u → 10u).

Charizard

  •   Forward tilt's sweetspot damage increased (10% → 11%).
  •   One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
  •   Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
  •   Back aerial landing lag reduced (36 → 33 ).
  •   Down throw end frame reduced (72 → 70).

Dark Pit

  •   Silver Bow's end frame reduced by 3 (customs affected)>
  •   Silver Bow damage increased (3.3% → 3.7%).

Diddy Kong

  •   Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
  •   Up smash's first hit hitbox order altered.
  •   Up smash's second hit angles altered 95°/105° → 105°/125°.
  •   Up smash's higher hit based knockback increased (45 → 48).
  •   Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).

Donkey Kong

  •   Up smash hitbox size increased (7.5u → 8.8u).
  •   Forward smash hitbox size increased (5.0u → 5.7u).
  •   Forward smash's bone intangibility on head and arms added (frames 20-26).
  •   Dash attack hitbox duration and start up altered from 10-21 → 9-24.
  •   Cargo up throw's end frame reduced (48 → 41).
  •   Cargo up throw base knockback altered (90 → 58), knockback growth (30 → 52).

Duck Hunt

  •   Jab's first and second strike now have two hitboxes with differing angles.
  •   Jab's third strike damaged increased (4% → 5%).
  •   Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5).
  •   Rapid finisher hitbox no longer stretches vertically.
  •   Forward Smash's second and third hitbox sizes increased (4.5/5.1 → 5.2/7.0).

Dr. Mario

  •   Up smash's knockback growth increased (108 → 117).
  •   Up smash's duration increased 4 → 5 frames (now matches head swing).

Fox

  •   Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
  •   Multi hit contains a new hitbox (frame 3).
  •   Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
  •   Blaster has less ending lag.

Ganondorf

  •   Forward aerial damage increased (16%/17% → 17%/18%).
  •   Up throw damage increased (7% → 10%).
  •   Down smash second hit knockback and hitbox size increased.

Greninja

  •   Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
  •   Down throw damage decreased (6% → 5%).
  •   Down throw's ending lag is reduced (49 → 42 frames).

Ike

  •   Up aerial's knockback growth reduced (100 → 94).
  •   Up aerial's base knockback increased (40 → 55).
  •   Down throw's collateral hitbox moved forward (-7.0u → -5.0u).

Kirby

  •   Forward throw launches closer and more vertical to Kirby, allowing it to combo.
    •   Forward throw KOs 24% earlier, from 238% to 214%.
    •   Forward throw deals less damage (7% → 5%).
  •   Inhale is faster by a few frames
  •   2nd jab connects into rapid jab better.
  •   Jab finisher comes out quicker.

Little Mac

  •   Straight Lunge's fully charged start up altered (7 → 6 frames).
  •   Straight Lunge's early sweetspot extended for two extra frames, later hitbox extended four extra frames.
  •   Jolt Haymaker hitbox duration increased (5 → 7 frames).

Lucas

  •   Forward aerial damage increased (8% → 9%).
  •   Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
  •   Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
  •   Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
  •   Down tilt's middle hitbox angle altered (0° → 40°).
  •   Down tilt's horizontal displacement (2.7 → 3.0).
  •   Down tilt's growth reduced (50 → 45).
  •   Down tilt's close hitbox angle altered (70 → 76).
  •   Down tilt's base knockback increased (10 → 18).
  •   Down tilt's displacement (0 → 3.5).
  •   Grab range early size increased (2.5 → 3.0).
  •   Grab range later size increased (2.4 → 2.8).

Lucina

  •   Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
  •   Up tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
  •   Up tilt's end frame reduced (39 → 36).
  •   Forward aerial landing lag reduced (18 → 16).
  •   Up aerial landing lag reduced (16 → 14).
  •   Down aerial landing lag reduced (28 → 24).
  •   Back aerial landing lag reduced (19 → 17).
  •   Dolphin Slash (Up Special) landing lag reduced (23 → 20).
  •   Shield Breaker (Neutral Special) end frame reduced (52 → 50).
  •   Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.

Luigi

  •   Forward aerial damage decreased (9% → 8%).
  •   Fireball's ending lag is increased (total: 40 → 43 frames).
  •   Fiery Jump Punch knockback growth increased (40 → 50).
  •   Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
  •   Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
  •   Down tilt's angle altered from 74° to the Sakurai angle.
  •   Down tilt's knockback growth increased (54 → 65).
  •   Down tilt's ending lag is decreased (total: 29 → 26 frames).

Marth

  •   Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
  •   Up tilt's end frame reduced (39 → 36).
  •   Forward aerial landing lag reduced (18 → 16).
  •   Up aerial landing lag reduced (16 → 14).
  •   Down aerial landing lag reduced (28 → 24).
  •   Back aerial landing lag reduced (19 → 17).
  •   Dolphin Slash landing lag reduced (23 → 20).
  •   Shield Breaker end frame reduced (52 → 50).
  •   Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.

Meta Knight

  •   Visuals have been altered so that most hitboxes now match their sword trails.
  •   Because of this, up smash has significantly increased range.

Mewtwo

  •   Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
  •   Down smash's knockback growth increased (112 → 118).
  •   Forward tilt's hitbox duration decreased (3 → 2 frames).

Ness

  •   Down aerial's meteor hitbox size increased (3.5u → 3.9u).

Pac-Man

  •   A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
  •   A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.

Pit

  •   Jab's rapid Finisher hitbox size (5.0u → 6.0u).
  •   Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).

Robin

  •   Up smash Levin sword hitbox size altered (3.2u → 4.3u).
  •   Forward aerial's Levin Sword damage increased (11% → 12.5%).
  •   Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
  •   Down throw growth/base knockback altered (50/80 → 88/30).
  •   Up throw damage increased by 8% → 9%.
  •   Thunder damage increased (3% → 4.5%).
  •   Elthunder damage increased (9% → 10.5%).
  •   Elthunder 2 damage increased (11% → 12.7%).
  •   Elthunder 3 damage increased (5% → 5.8%).
  •   End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder.

Roy

  •   The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).

Sheik

  •   Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%).
  •   Forward aerial's sweetspot knockback scailing increased (125 → 132).
  •   Sour spot hitbox now overlaps sweet spot hitbox.

Shulk

  •   Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
  •   Back Slash's startup decreased (31 → 25 frames)
  •   Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)

Sonic

  •   Forward smash knockback growth decreased (106 → 101).

Wii Fit Trainer

  •   Sun Salutation heal effect: 1% → 2%
  •   Up tilt damage: 8% → 10%
  •   Forward and up smash have increased range and knockback.
  •   Down smash damage: 10%/8% → 12%/10%
  •   Down smash knockback growth increased.
  •   Neutral aerial knockback increased by 2 on all hitboxes.
  •   Forward aerial knockback growth increased by 2 on all hitboxes.
  •   Back aerial knockback growth increased by 2 on all hitboxes.
  •   Up aerial growth increased by 2 on all hitboxes.
  •   Grab, dash grab, pivot grab box vertical displacement lowered.

Yoshi

  •   Back aerial's hitbox angle altered 365° → 366° (more consistent linking).
  •   Smash DI modifier altered (1.0 → 0.5).

Zelda

  •   Down tilt damage increased (4% → 5.5%).
  •   Jab total damage increased (6% → 8%).
  •   Jab's final hit base (24 → 35), growth (150 → 130).
  •   Heavy position, bone, angle, size, and wkb adjustments on all hits.
  •   Up tilt end frame reduced (32 → 29).
  •   Phantom Slash's end frame reduced by 5 (customs affected).
  •   Phantom Slash's windboxes on Slash altered reducing blind spots.

References