Super Smash Bros. 4

List of updates (SSB4)/1.0.8 changelog

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  •   Grounded to air ledge transition mechanics altered.

Bowser

  •   Up tilt damage: 10% → 9%
  •   Up tilt startup: 12 frames → 11 frames
  •   Up tilt endlag: 51 frames → 41 frames

Charizard

  •   Neutral air is faster.
  •   Up throw knockback increased significantly.
  •   Down throw knockback reduced significantly, making it ideal for combos.

Diddy Kong

  •   Up air startup: 3 frames → 4 frames
  •   Up throw (hit 1) damage: 4% → 1%
  •   Down throw damage: 6% → 7%
  •   Down throw has more knockback, making it worse for follow ups.

Donkey Kong

  •   Cargo forward toss damage: 8% → 10%
  •   Cargo back toss damage: 8% → 12%
  •   Cargo back toss angle modified.
  •   Cargo up toss damage: 7% → 10%
  •   Cargo down toss damage: 6% → 7%
  •   DK now hops while performing cargo down toss.

Falco

  •   Neutral air (hit 2) damage: 3% → 2%
  •   Neutral air hits now auto link.
  •   Neutral air has a windbox. It is currently unknown if this affects this move's utility
  •   Forward air damage: 8% → 9%
  •   Forward air landing damage: 5% → 3%
  •   Forward air has less lag overall.
  •   Up air damage: 11% → 10%
  •   Up air sourspot removed.
  •   Up air startup: 11 frames → 7 frames
  •   Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.

Greninja

  •   Forward tilt damage: 6.5% → 7.3%
  •   Forward tilt endlag reduced by about ten frames.

Ike

  •   Jab transitions into second hit faster.
  •   Jab 3 now properly hits above Ike.
  •   Forward tilt has reduced start-up (15 -> 12).
  •   Forward tilt deals less damage (14% -> 12%).
  •   Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
  •   Neutral air has less landing lag.
  •   Forward air has better hitbox placements (Hits better above and below him).
  •   Quick Draw startup reduced.

Kirby

  •   Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.

Link

  •   Down tilt damage: 12% → 11%
  •   Grab range increased.
  •   Down throw (hit 2) damage: 4% → 3%
  •   Down throw now sets up easier for combos.

Lucario

  •   Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.

Lucina

  •   Jab (hit 1) angle modified to make it easier to follow up on.
  •   Up tilt knockback increased.
  •   Up tilt endlag reduced by approximately three frames.
  •   Up tilt body hitbox angle more vertical.
  •   Forward tilt damage: 9.975% → ~10.85%

Marth

  •   Jab (hit 1) damage: 4%/6% → 3%/5%
  •   Jab (hit 1) angle modified to make it easier to follow up on.
  •   Up tilt knockback increased.
  •   Up tilt endlag reduced by approximately three frames.
  •   Up tilt body hitbox angle more vertical.

Mii Swordfighter

Meta Knight

  •   Jab damage: 1% → 1.2%
  •   Jab endlag reduced by approximately twelve frames.
  •   Forward tilt final hit angle: 65° → ~40°
  •   Forward tilt final hit damage: 3% → 4%
  •   Forward tilt endlag reduced by approximately ten frames.
  •   Neutral air landing lag reduced.

Mr. Game & Watch

  •   Down tilt knockback increased.

Ness

Palutena

  •   Up tilt loop hits link better into themselves.
  •   Up tilt (loop hits) damage: 1% → 1.2%

Rosalina & Luma

  •   Luma HP: 47 → 50

Villager

  •   Down throw damage: 4.5% → 6%
  •   Consecutive uses of Balloon Trip now result in less distance.

Zelda

  •   Up Smash knockback increased.
  •   Sweetspot and sourspot on neutral air switched.

References

SmashBoards thread