This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Universal
- Grounded to air ledge transition mechanics altered.
Bowser
- Up tilt damage: 10% → 9%
- Up tilt startup: 12 frames → 11 frames
- Up tilt endlag: 51 frames → 41 frames
Charizard
- Neutral air is faster.
- Up throw knockback increased significantly.
- Down throw knockback reduced significantly, making it ideal for combos.
Diddy Kong
- Up air startup: 3 frames → 4 frames
- Up throw (hit 1) damage: 4% → 1%
- Down throw damage: 6% → 7%
- Down throw has more knockback, making it worse for follow ups.
Donkey Kong
- Cargo forward toss damage: 8% → 10%
- Cargo back toss damage: 8% → 12%
- Cargo back toss angle modified.
- Cargo up toss damage: 7% → 10%
- Cargo down toss damage: 6% → 7%
- DK now hops while performing cargo down toss.
Falco
- Neutral air (hit 2) damage: 3% → 2%
- Neutral air hits now auto link.
- Neutral air has a windbox. It is currently unknown if this affects this move's utility
- Forward air damage: 8% → 9%
- Forward air landing damage: 5% → 3%
- Forward air has less lag overall.
- Up air damage: 11% → 10%
- Up air sourspot removed.
- Up air startup: 11 frames → 7 frames
- Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.
Greninja
- Forward tilt damage: 6.5% → 7.3%
- Forward tilt endlag reduced by about ten frames.
Ike
- Jab transitions into second hit faster.
- Jab 3 now properly hits above Ike.
- Forward tilt has reduced start-up (15 -> 12).
- Forward tilt deals less damage (14% -> 12%).
- Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
- Neutral air has less landing lag.
- Forward air has better hitbox placements (Hits better above and below him).
- Quick Draw startup reduced.
Kirby
- Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.
Link
- Down tilt damage: 12% → 11%
- Grab range increased.
- Down throw (hit 2) damage: 4% → 3%
- Down throw now sets up easier for combos.
Lucario
- Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.
Lucina
- Jab (hit 1) angle modified to make it easier to follow up on.
- Up tilt knockback increased.
- Up tilt endlag reduced by approximately three frames.
- Up tilt body hitbox angle more vertical.
- Forward tilt damage: 9.975% → ~10.85%
Marth
- Jab (hit 1) damage: 4%/6% → 3%/5%
- Jab (hit 1) angle modified to make it easier to follow up on.
- Up tilt knockback increased.
- Up tilt endlag reduced by approximately three frames.
- Up tilt body hitbox angle more vertical.
Mii Swordfighter
- Back air damage: 12% → 14%
- Airborne Assault hits lower.
Meta Knight
- Jab damage: 1% → 1.2%
- Jab endlag reduced by approximately twelve frames.
- Forward tilt final hit angle: 65° → ~40°
- Forward tilt final hit damage: 3% → 4%
- Forward tilt endlag reduced by approximately ten frames.
- Neutral air landing lag reduced.
Mr. Game & Watch
- Down tilt knockback increased.
Ness
- PSI Magnet endlag reduced.
Palutena
- Up tilt loop hits link better into themselves.
- Up tilt (loop hits) damage: 1% → 1.2%
Rosalina & Luma
- Luma HP: 47 → 50
Villager
- Down throw damage: 4.5% → 6%
- Consecutive uses of Balloon Trip now result in less distance.
Zelda
- Up Smash knockback increased.
- Sweetspot and sourspot on neutral air switched.