Super Smash Bros. 4

Toon Link (SSB4)

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This article is about Toon Link's appearance in Super Smash Bros. 4. For the character in other contexts, see Toon Link.
Toon Link
in Super Smash Bros. 4
Toon Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearance in Brawl


Availability Starter
Final Smash Triforce Slash
Toon Link (SSB4)

Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. 4. He was announced on the official website on September 26th, 2013, the release date of The Legend of Zelda: The Wind Waker HD in Japan. He retains equipment from The Wind Waker and Phantom Hourglass, such as the Wind Waker, along with the designs of the Master Sword, Hero's Shield, Hero's Bow, Bombs, Boomerang and Hookshot from those games.

Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from Brawl.

Changes from Brawl

In the transition from Brawl to SSB4, Toon Link gained some important buffs to his speed, Hookshot, and projectile utility. Previously, Toon Link possessed arguably the worst grab and throws in 'Brawl', with the shortest grab range for a tether grabber, very high ending lag as a lack of compensation for a longer grab range from the rest of the cast, and near useless throws being his shortcoming. However, he now has far less ending lag on a missed grab, and his Up throw is now useful for combo's, with Back throw being his best throw for kills. Additionally, with bombs now no longer damaging Toon Link on contact with foes, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his powerful Forward aerial.

However, some noticeable nerfs have been made, mostly to his power, recovery and combo ability. Although his Hookshot now reaches incredibly far to grab ledges offstage, vertical recovery without a wall has been made more difficult with his Spin Attack being shortened. In addition, his Back aerial, which was an incredibly useful combo tool in Brawl, has much more ending lag, making it very hard to combo with, and his Down aerial no longer bounces on opponents, making it much harder to rack damage and space with it. Despite this, he still remains a very powerful and formidable opponent, although, debatably, he is not as powerful as he was in Brawl.

Aesthetics

  • Change Toon Link's color scheme is noticeably brighter overall in this game compared to Brawl, with more emphasis on primary colors. In addition, his proportions are matched more closely to his most recent appearance in The Wind Waker HD.
  • Change Side taunt now shows Toon Link watching a fairy, which has its design from The Wind Waker, as it flies around him.[1]
  • Change In the 3DS version, Toon Link does not have his various iconic facial expressions from Brawl and The Wind Waker, instead having a single expression that varies slightly. This is presumably to avoid any unnecessary hardware strain on the 3DS. In the Wii U version, however, Toon Link retains his generally expressive facial expressions from Brawl, including many more new ones. The newer expressions are possibly inspired from his facial expressions available when taking selfies using the Pictobox in The Wind Waker HD.

Attributes

  • Buff Toon Link walks slightly faster
  • Buff Toon Link dashes faster.
  • Buff Toon Link rolls much faster.
  • Buff Toon Link now flinches when a projectile or bomb explosion hits his Hero's Shield, making it more reliable when attempting to block multiple projectiles.
  • Change Toon Link is slightly heavier than in Brawl.
  • Change Toon Link's falling speed has increased.
  • Change Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.
  • Nerf Toon Link's air speed has been reduced.

Ground attacks

  • Nerf Jab (third hit), dash attack (base), up tilt, down tilt, up smash (uncharged), forward smash (second hit), and down smash all deal less damage.
  • Nerf Forward tilt now has a new sourspot at the base of the blade. The semi-spike sweetspot is now solely located at the centre of the blade.
  • Nerf Up tilt has lost most of its KO power.
  • Buff Up tilt has been sped up, and works better as a combo and damage-racking attack.
  • Buff At low percents, Down tilt now always trips opponents.
  • Change Dash attack can no longer trip opponents, only resulting in knocking them in the air.
  • Buff Forward smash has been sped up has more vertical reach, and the first hit now properly knocks the opponent forward instead of up, into the second hit.
  • Change The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
  • Change Up smash now deals the same knockback behind Toon Link as in front, making it easier to KO opponents but harder to combo with at higher percents.
  • Change Down smash's first hit has higher knockback growth, limiting the move's damage racking utility but enhancing its knockback power.

Aerial attacks

  • Nerf Neutral, up (late), and down aerial (late, non-meteor) all deal less damage.
  • Buff Back aerial does 11% damage, as opposed to 10%.
  • Nerf Back aerial has much more ending lag, to the point where only one can be fit in a single short hop, as opposed to two. Its landing lag has also been increased.
  • Nerf Down aerial now goes through opponents, as opposed to bouncing on them, making it more risky to be used as an edgeguarding tool.
  • Buff Down aerial's windbox size and power are increased.
  • Buff His grab aerial comes out much faster.
  • Change Aerial Hookshot now has very minor knockback growth, becoming more apparent at percents above 100%.

Throws/other attacks

  • Buff Up throw has less base knockback, allowing for better follow-ups.
  • Buff Back throw's knockback has been dramatically increased, being able to KO reliably at higher percents.
  • Nerf Down throw has higher knockback growth, limiting its use at higher percentages.
  • Buff Hookshot on the ground has significantly less ending lag. It can also now grab onto aerial foes. In addition, it can also latch on to ledges from a much greater distance, up to three times the distance it used to in Brawl.
  • Nerf Hookshot can only be used to grab the edge of the stage twice, as opposed to three. In order to be able to grab it again, Toon Link must land on the ground or get hit.
  • Nerf Toon Link's new permanent ledge attack attack does 7%, as opposed to 8% or 10% from his Brawl ledge attacks. It also has the reduced vertical range of his Brawl ledge attack above 100%.
  • Buff Toon Link's new ledge attack is much faster then both of his old ledge attacks.
  • Change If Toon Link hits Grab in the air while holding a bomb, instead of just dropping his bomb, he now drops his bomb and uses his hookshot at the same time. This makes it impossible to use any of his bomb advanced techniques, like the ZAC, iZAC, etc. However, the ability to use these attacks at the same time open up possibilities for new advanced techniques.

Special moves

  • Buff Hero's Bow charges faster and travels further charged.
  • Nerf Arrows can no longer be Quickdrawn.
  • Buff Boomerang travels a longer distance.
  • Nerf Spin Attack covers slightly less vertical and horizontal distance in the air.
  • Buff It is easier for all hits of an aerial Spin Attack to connect, making this a more powerful finisher.
  • Change Spin Attack now has a green sword trail, which resembles that seen from the move in The Legend of Zelda: The Wind Waker.
  • Buff If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
  • Nerf If the opponents grab a Bomb and throws it at an opponent, the explosion will not harm them either.
  • Nerf Triforce Slash's damage has been reduced from 78% to 60%.

Version exclusives

  • Change In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[2] However, in the Wii U version, the hookshot limps once fully extended like it did in Brawl. They both seem to behave the exact same regardless.
  • Change In the Wii U version, Bombs appear to be larger. This doesn't seem to affect gameplay.

Moveset

  Name Damage Description
Neutral attack   3% Two sword swipes concluding with a forward thrust.
2%
4%
Forward tilt rowspan="1" 9% Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Sweetspot located at the centre of the blade, which deals strong horizontal knockback.
Up tilt rowspan="1" 5% Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents.
Down tilt rowspan="1" 7% A sword swipe near the floor. Can be used for edge guarding and combo starters.
Dash attack 6% (base), 8 (tip)% Slashes directly in front of him, dealing diagonal knockback. The tip deals slightly more damage and knockback.
Forward smash   10% uncharged, 14% fully charged Toon Link pulls back and swings his sword in front of him; when "A" is pressed again, he does another slash. The first slash leads into the second, with good horizontal knockback.
11% uncharged, 15% fully charged
Up smash 13% uncharged, 18% fully charged A slightly delayed swipe above Toon Link, with very similar appearance and range to his up tilt, but with much more knockback and damage.
Down smash 6% uncharged, 8% fully charged. Slashes twice on the floor on both sides, slashing the direction he's facing first. The first attack combos into the second, sending the opponent behind Toon Link.
Neutral aerial rowspan="1" 8% front, 7% back Slashes on both sides in mid-air. Good for use as a quick followup.
Forward aerial rowspan="1" 13% Slashes forward with strong knockback.
Back aerial 11% Slashes behind with strong knockback.
Up aerial 14% early, 11% late Raises his sword above him. A great move for juggling at mid percents, and a good KO move at later percents.
Down aerial 16% Stabs directly downward and falls; a Stall-then-fall. Pierces through opponents, unlike "Brawl". The move will have some ending lag when the sword hits the ground, because Toon Link has to remove it from the ground. In the air, the move goes down for a long time if there is no platform to land on, but it does eventually end, making it theoretically possible for Toon Link to recover, although it is nearly impossible.
Grab aerial   4% Fires his Hookshot forward in the air with great range and no landing lag. Toon Link can cancel his air dodge at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance.
Grab Hookshot Toon Link fires his Hookshot to grab his enemy.
Pummel 2% per hit Bashes the foe in the head with the hilt of his sword.
Forward throw 3% Kicks the foe forward, dealing horizontal knockback. The direction the foe is thrown is too low for an aerial followup most of the time, but decent for comboing into a dash attack at lower percents.
Back throw 7% Rolls on his back with the foe and kicks the foe backward. A great KO option.
Up throw 5% Brings the foe up and slashes. Great combo tool.
Down throw 7% Brings the foe down and shoulder tackles them on the floor. Its vertical knockback allows it to be followed with a back aerial, but it's only a reliable combo at low percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
7% (both hits) Slices behind and then in front of himself while getting up.
Floor attack (back)
Floor getups (back)
7% (both hits) Slices in front and then behind himself while getting up.
Floor attack (trip)
Floor getups (trip)
5% (both hits) Slices in front and then behind himself while getting up.
Edge attack
Edge getups
7% Rolls onto the edge and swipes his sword at the ground.
Neutral special Default Hero's Bow 4% uncharge, 12% fully charged Fires an arrow straight forward. If the button is held down, Toon Link charges the arrow by draws farther back on the bow, increasing damage and range. Arrows are much floatier than Link's, making them very useful even with no charge, but are also notably slower.
Custom 1 Fire Bow 2% uncharged, 6% charged, 6% from blaze Fires an arrow on fire. Arrows do less damage and extremely low set knockback, however, they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that damages and lingers at the point the arrow landed, and does more damage and knockback than just connecting with the arrow.
Custom 2 Piercing Bow 1% uncharged, 6% charged Fires an arrow that flies perfectly straight and goes through multiple opponents, at the cost of range and damage.
Side special Default Boomerang 8% (near), 5% (middle), 3% (return) Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be thrown at a variety of angles with an analog/circle pad, and 3 main directions with a D-pad. Close up, it can be used to follow up with another attack, and on the way back, can disrupt foes (Ex. If Toon Link gets grabbed) and turn the tide of battle albeit with weak knockback.
Custom 1 Floating Boomerang 4% at all points Tosses a boomerang that flies much more slowly. Can be angled only very narrowly, however, while returning, it can angle much more steeply then normal to return to Toon Link, and can even loop around him. If the boomerang hits an opponent on the way back, however, it disappears.
Custom 2 High-Speed Boomerang 3% (near), 2% (middle), 1% (return) Tosses a boomerang that flies quickly and returns quickly. Takes slightly longer to fire, and maintains its fired angle throughout, even if Toon Link moves. Can only be fired in 3 directions (upward 45%, straight, downward 45%). At the point of returning, the boomerang is capable of hitting multiple times.
Up special Default Spin Attack Uncharged: 1% (hits 1-9), 3% (final). Charged: 1-2% (hits 1-9), 4-5% (final). Aerial: 4% (hit 1), 2% (hit 2-4), 4% (hit 5) Toon Link sticks his blade out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension.
Custom 1 Sliding Spin Attack Uncharged: 10%. Charged: 16%. Aerial: 2% (hit 1), 1% (hit 2-4), 5% (hit 5) Sticks his blade out and spins around rapidly while charging forward, hitting opponents once with decent knockback. On the ground, it takes slightly longer to start, even at minimal charge.. In the air, Toon Link will fly much farther forward, at the cost of vertical height, and will still hit opponents multiple times. The grounded version is not unlike the 'Hurricane Spin' from 'The Wind Waker', however, unlike 'The Wind Waker', Toon Link can only charge forward, instead of controlling what direction he spins.
Custom 2 Flying Spin Attack Uncharged: 1% (hits 1-6), 3% (hit 7), 4% (hit 8). Charged 1-2% (hits 1-6), 4% (hit 7), 6% (hit 8) Sticks his blade out and spins around rapidly, ending in a rising upward slash, not unlike a shoryuken. In the air, the first few hits rise slowly, with the last snapping him up in the air. The last hit has KO potential.
Down special Default Bomb 4% when connecting on an opponent, 6-7% with explosion (weak throw), 8-9% with explosion (strong throw) Pulls out a bomb. The bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The bomb itself deals less damage than Link's bombs, but the explosion is much larger, and deals more damage then Link's bombs. Bounces off shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user.
Custom 1 Time Bomb 1% with explosion Pulls out a very small bomb. The bomb has a shorter time limit before it explodes, and it can not harm opponents by throwing it at them, instead bouncing off of them. The explosion is small as well, but while dealing very little damage, it deals incredibly high knockback for its size and damage, even at low percents. Can KO above 100%.
Custom 2 Short-Fused Bomb 10% (connecting with foes and explosion) Pulls out a very large bomb. The bomb has a shorter time limit before it explodes, but it can be thrown at opponents. The explosion is very large, and can deal great knockback to foes, potential KOing them.
Final Smash Triforce Slash 1% (first hit), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) Toon Link sheathes his sword, flashes the Triforce symbol on his left hand, shoots a beam of light to stun foes, then rushes in and deals a flurry of slashes to them trapping them in an image of the Triforce, ending in a wind-up attack that breaks the Triforce prison and launches them. Once the opponent is caught in range of the first hit, they are trapped and can not escape until the finishing blow. Can hit multiple opponents, but all non-trapped opponents get knocked out after the 2nd to last hit. Whereas Link's Triforce Slash can hit the other side of Final Destination, Toon Link's range is much smaller. Try using a projectile to stun the opponent before using this attack. After this move ends, Toon Link gets a little jump for some minor vertical height, in case he used it too far off the edge.


File:ToonLinkSpikeSSB4.gif
Toon Link's down aerial demonstrating both its meteor properties (Not to be confused with the addition stage spike present here), and its ability to poke through platforms and edges.

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Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Zelda, Sheik, and Ganondorf.

Trophies

Toon Link
Ntsc This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
Pal This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.
GameCube: The Legend of Zelda: The Wind Waker (03/2003)
Nintendo DS: The Legend of Zelda: Spirit Tracks (12/2009)
Toon Link (Alt.)
Ntsc Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
Pal Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!
GameCube: The Legend of Zelda: The Wind Waker (03/2003)
Nintendo DS: The Legend of Zelda: Spirit Tracks (12/2009)

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Removed a bug where he can cancel the aerial lag with the Bomb.
  • Buff The spiking portions of his Down Aerial does 16% as opposed to 14%.

Super Smash Bros. for Nintendo 3DS 1.0.6

  • Buff Toon Link's Hero's Shield now reliably blocks lasers from Fox and Falco's Blasters.

Alternate costumes

Toon Link Palette (SSB4).png
Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4)

Gallery

References