User:Pseudo-dino/Ganondorf Differences (SSBM)
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Differences from Captain Falcon
Attributes
- Ganondorf's attacks have more range than Captain Falcon due to his longer arms and legs.
- Ganondorf's walking and dashing speed, falling speed, and air speed are all lower than Captain Falcon's.
- Ganondorf's larger body makes him a much larger target.
- Ganondorf cannot wall jump unlike Captain Falcon.
- Ganondorf's moves are generally slower but more powerful than Captain Falcon's.
- Ganondorf is heavier than Captain Falcon but has lower gravity and, improving his horizontal endurance but lowering his vertical endurance.
- Many of Ganondorf's attacks deal darkness and electric damage as opposed to Captain Falcon's fire.
Ground attacks
- Forward tilt is significantly more powerful (the third strongest in the game), deal more damage, and is not much slower than Captain Falcon's.
- Dash attack is still fast and much more powerful than Captain Falcon's, as well as being a useful combo starter.
- Forward smash has much higher knockback and range.
- Up smash is designed to hit only once (and if it hits multiple times it is the most damaging up smash in the game) and is much stronger than Captain Falcon's.
- Down smash is designed to hit twice and has much higher knockback than Captain Falcon's.
- Up tilt is radically different; it consists of Ganondorf raising his leg in the air for 88 frames before bringing it down in an explosive kick. It is extremely powerful, but slow to the point of uselessness.
- Down tilt is slower but not more powerful than Captain Falcon's.
- Forward smash is much slower than Captain Falcon's.
- Up smash is less useful as a combo move.
- Down smash deals less damage if it only hits once.
- Neutral attack is a single punch with an electric effect and unusually high knockback for a jab. However, it is not as damaging as Captain Falcon's Gentleman.
- Forward smash has almost purely vertical knockback instead of largely horizontal.
- Down smash has diagonal knockback instead of largely horizontal.