Event 37 Legendary Pokémon | |
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Official description | A slew of legendary Pokémon are all the help you'll get! |
Character(s) used | Choose (1 stock) |
Opponent(s) | Jigglypuff (2 stock) Giant Female Wire Frame x2 (2 stock) Giant Male Wire Frames x2 (2 stock) |
Stage(s) | Battlefield |
Music | Poké Floats |
Availability | Unlockable |
Legendary Pokémon is the 37th event match of 51 in Super Smash Bros. Melee. Beating this match is one of the options to unlock Pichu.
In this event, a player must defeat four giant Wire Frames and a red Jigglypuff on Battlefield. Each has two stocks. The only item that will appear is the Poké Ball. Every Poké Ball holds either a legendary Pokémon or a Wobbuffet. The Wire Frames do not care for the Poké Balls and will simply focus on attacking the player. By contrast, the Jigglypuff will attempt to collect and use all the Poké Balls and avoid the player as much as possible, not attacking outside throwing the balls, floor recovery attacks after tumbling and hitting the platform if the player comes near or using a neutral attack from failing to pick one up.
While the Wire Frames are the main opponent, they are not the dangerous one, with a low AI level and weak knockback for their size. The Jigglypuff is arguably the only threat, as an unlucky legendary Pokémon apperance against the player can KO them easily, whereas once the Jigglypuff is out of the picture the player should have no trouble collecting Poké Balls and keeping the Wire Frames trapped in wide-range long-lasting attacks.
Trivia
- During the battle, the music for Poké Floats plays, which normally does not play on Battlefield.
- Unusually, the Fighting Wire Frames in this Event Match can be both Star KO'd and Screen KO'd, which does not occur in any other mode where the player has to fight them.
- There is a glitch that occurs in this event match. If Ganondorf uses his Dark Dive to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits similarly to Captain Falcon's Falcon Dive. This is shown here. It appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.