Super Smash Bros. Melee

Dr. Mario (SSBM)/Up smash

< Dr. Mario (SSBM)
Revision as of 12:38, March 26, 2014 by Scr7 (talk | contribs) (first hitbox image i've uploaded in how long)

Overview

 
Hitbox duration of Dr. Mario's up smash

Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long wavedash.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 16% 0   35 95 0 3.5154 23 0.0 2.7342 1.1718             Kick
1 0 16% 0   35 95 0 3.5154 23 0.0 2.7342 1.1718             Kick
Late
0 0 13% 0   35 95 0 3.5154 23 0.0 2.7342 1.1718             Kick
1 0 13% 0   35 95 0 3.5154 23 0.0 2.7342 1.1718             Kick

Timing

Charge interval 7-8
Head intangible 9-11
Clean hit 9-10
Late hit 11
Animation length 39
Interruptible 40
Hitboxes                                                                               
Head                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible