Stub.png
For the original version of Samus which this mod's Samus was based off of gameplay-wise, see Samus (SSBM).
For the unmodded version of Samus, see Samus (SSBB).
Samus
in Project M and Project+
File:SJS samus.png
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Samus (SSBB)

Samus is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

  •   Rolling is significantly faster, and it uses a conventional side-step animation.
  •   Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from Metroid Prime.
  •   Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and Missiles. Taunt canceling this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.
  •   Retains the super wavedash, and its window of time to perform has been aditionally increased from one frame to two frames.
  •   Charge Shot can now be charged while airborne.
  •   Grapple Beam has shorter reach, but is much faster in both start-up and ending lag, similar to Link's Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.
  •   Can no longer use the extended grapple.
  •   Forward smash now has a flame effect, akin to Super Smash Bros. 4.
  •   Samus can no longer change into Zero Suit Samus in mid-match with her taunts.
  •   Up taunt replaced with her Melee taunt.
  •   While most characters in Project M keep their Brawl voices and sounds, Samus uses SFXs from Melee for her jumps, Charge Shot and Screw Attack.

Revisions

3.01

  •   Samus can drift properly after an aerial Charge Shot.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Straight, Cannon Hammer 3% then 7%
Forward tilt Spin Kick 10%
Up tilt Heel Kick 13%
Down tilt Earth Blaster / Ice Breaker 14% / 5% (base) 8% (edge)
Crawl attack Boost Ball 5%
Dash attack Shoulder Tackle 13% (clean) 9% (late)
Forward smash Cannon Lunge (fire) 14% (arm) 15% (tip) (ice) 14% (1st hit) 6% (2nd hit)
Up smash Cover Fire / Cold Bash 17% / 3% (4 hits) 6% (5th hit)
Down smash Spinning Leg Sweep 16% (front) 15% (back)
Neutral aerial Chozo Kick 14% (body) 10% (foot)
Forward aerial Aerial Fire / Conditioner 5% (5 hits) / 14%
Back aerial Flying Back Kick 10% (body) 14% (foot)
Up aerial Drill Kick 3% 1% 1% 1% 1% 4% (6 hits, 11% total)
Down aerial Meteor Cannon 16%
Grab aerial Grapple Beam 4%
Grab Beam Drag
Pummel Chozo Chop 3%
Forward throw Beam Throw 9%
Back throw Reverse Beam Throw 8%
Up throw Beam Launch 9%
Down throw Beam Slam 6%
Floor attack (front) 6%
Floor attack (back) 8%
Floor attack (trip) 5%
Edge attack (fast) 9%
Edge attack (slow) 10%
Neutral special Charge Shot 3%-25%
Side special Missile 12% (super) 5% (guided)
Up special Screw Attack 13% (ground) 12% (air)
Down special Bomb 8%
Final Smash Zero Laser 40-78%

In competitive play

Notable players

Palette swaps

Recolors
File:Samus recolors.png


External links