Project M

Lucas (PM)

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Stub.png
For the unmodded version of Lucas, see Lucas (SSBB).
Lucas
in Project M and Project+
File:SJS lucas.png
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Alternate costume Masked Man Lucas
Lucas (SSBB)

Lucas is a playable character in the Brawl mod Project M.

Attributes

Lucas' alternate costume.

Changes from Brawl to PM

Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.

  • Buff Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
  • Buff Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
  • Buff Lucas's additional lag from a grounded grab release has been removed.
  • Buff Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
  • Buff Zair now has a hitbox, dealing 8% damage. It is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's tether management mechanics.
  • Buff Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
  • Buff Forward aerial deals slightly more damage, from 12% to 13% on the sweetspot.
  • Buff Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
  • Buff Up aerial was given more juggling potential.
  • Buff Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
  • Buff Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
  • Buff PK Freeze is replaced with a new special move called "Offense Up". When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an explosion-like attack around himself, dealing 10% damage. Hitting with a smash attack, or the burst explosion, will allow Lucas to keep the charge, whereas missing will deplete the charge. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
  • Buff PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
  • Buff PSI Magnet is now jump-cancelable, and it can now deal 2% damage consecutively. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
  • Buff Standing grab animation sped up slightly.
  • Buff All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
  • Nerf Double jump travels slightly less distance, and can no longer Zap Jump.
  • Nerf Down tilt can no longer infinite.
  • Nerf Up aerial now deals just 9% damage, no longer being a reliable KO move.
  • Nerf Up smash has a slightly faster startup, but drastically less range and power.
  • Nerf PK Thunder is now noticeably shorter, and PK Thunder 2 only deals at most 33% damage. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
  • Nerf PSI Magnet is less effective at edgeguarding.
  • Change Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
  • Change Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
  • Change Up throw now uses freezing graphics instead of PSI graphics.
  • Change When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 3% per jab
Forward tilt 11% (sweetspot) 9% (sourspot)
Up tilt 10% (sweetspot) 8% (sourspot)
Down tilt 8% (tip) 7% (body)
Dash attack 10% (clean) 7% (late)
Forward smash 16%, 24% (through offense up)
Up smash 21%, 32% (through offense up)
Down smash 17%, 26% (through offense up)
Neutral aerial 2% (hits 1-4) 6% (5th hit)
Forward aerial 13% (clean) 10% (late)
Back aerial 15%
Up aerial 9%
Down aerial 5% (3 hits)
Grab aerial 8%
Grab 0%
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 12%
Down throw 7%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Offense Up 10%
Side special PK Freeze 5%
Up special PK Thunder 10% (head) 1% (tail) 33% if all hits connect (pk thunder 2)
Down special PSI Magnet 8%
Final Smash PK Starstorm 14%

In competitive play

Notable players

External links