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Toomai/Data Node/Half U
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Data Node
Revision as of 21:52, October 18, 2012 by
Toomai
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(hm this style looks a lot more cluttered doesn't it)
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The Plumber
Mario's Moveset (Details)
Move
Segment
Damage
SD
Angle
Frames
KG
FB
BK
Clang
G/A
Effect
SFX
Size
Offset
Neutral 1
Bn10
2%
0
361
3
4
11-24
0.50x
0
8
S Punch
80
0
0
0
Neutral 1
Bn9
2%
0
361
3
4
11-24
0.50x
0
8
S Punch
80
0
0
0
Neutral 2
Bn16
2%
0
70
4
6
9-24
0.50x
0
8
S Punch
90
16
0
0
Neutral 2
Bn15
2%
0
70
4
6
9-24
0.50x
0
8
S Punch
90
0
0
0
Neutral 3
Bn25
4%
0
361
4
8
—
1.00x
0
10
M Kick
75
0
0
0
Neutral 3
Bn27
4%
0
361
4
8
—
1.00x
0
10
M Kick
140
0
0
0
F-Tilt
Ang up
Bn24
14%
0
361
9
18
—
1.00x
0
10
M Kick
90
20
0
0
F-Tilt
Ang up
Bn25
14%
0
361
9
18
—
1.00x
0
10
M Kick
115
90
0
0
F-Tilt
Ang side
Bn24
13%
0
361
9
18
—
1.00x
0
10
M Kick
90
20
0
0
F-Tilt
Ang side
Bn25
13%
0
361
9
18
—
1.00x
0
10
M Kick
115
90
0
0
F-Tilt
Ang down
Bn24
12%
0
361
9
18
—
1.00x
0
10
M Kick
90
20
0
0
F-Tilt
Ang down
Bn25
12%
0
361
9
18
—
1.00x
0
10
M Kick
115
90
0
0
U-Tilt
Bn14
10%
0
86
6
17
—
1.50x
0
0
M Punch
90
0
0
0
U-Tilt
Bn15
10%
0
86
6
17
—
1.50x
0
0
M Punch
145
60
0
0
D-Tilt
Bn24
12%
0
361
6
12
—
1.00x
0
0
M Kick
90
20
0
0
D-Tilt
Bn25
12%
0
361
6
12
—
1.00x
0
0
M Kick
130
140
0
0
Dash
Clean
Bn5
12%
1
361
8
11
—
1.00x
0
16
L Kick
125
40
0
0
Dash
Late
Bn5
10%
1
361
12
28
—
1.00x
0
10
L Kick
125
40
0
0