Zelda (SSBB)/Up special
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Overview
Hitboxes
The hitboxes are the same regardless of whether Zelda is on the ground or in the air.
Start
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 40 | 100 | 0 | 10.56 | 9 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Slash |
Reappearance
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6% | 0 | 40 | 100 | 0 | 9.6 | 9 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Burn |
Timing
Grounded
Hit 1 | 11-12 |
---|---|
Intangibility | 34-52 |
Hit 2 | 53-54 |
Interruptible | 82 |
Animation length | 91, 113 |
Aerial
Hit 1 | 11-12 |
---|---|
Intangibility | 34-52 |
Hit 2 | 53-54 |
Animation length | 113 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |