Donkey Kong Country (Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
•Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
The yellow Giant Donkey Kong represents the original Donkey Kong, the main antagonist of the titular arcade game who is originally depicted as a giant yellow gorilla in this spirit's artwork.
The red Peach ally represents Pauline, the damsel-in-distress of the Donkey Kong arcade game who is originally named "The Lady" and depicted as a blonde woman wearing a red dress in this spirit's artwork.
The stage represents 75m, the third stage of Donkey Kong which features the original 8-bit form of the titular antagonist as a stage hazard.
The music track features a medley of theme songs of Donkey Kong and Donkey Kong Jr., both of which features the appearance of the original Donkey Kong.
The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of 25m, the first stage of the titular arcade game.
The first battle condition references the main gameplay of Donkey Kong where Jumpman, the main playable character of the game, must reach the end of each level to rescue the Lady from Donkey Kong.
The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game.
The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which serves as the time limit that will deplete one of Jumpman's lives when it expires.
The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
Other trivia:
This spirit's Grab type references Donkey Kong's villainous role in the titular arcade game by kidnapping the Lady and holding her hostage.
This spirit's Grab and Strong Throw ability reference the 25m stage of Donkey Kong where the titular antagonist will grab and throw the barrels down the stage's tilted structures.
The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a yellow gorillas around the same size as Mario.
The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla.
The stage represents the Vine Scene and the Jump Board Scene, the first two stages in Donkey Kong Jr. taking place in a jungle setting which feature treetop platforms and flat platforms.
The first battle condition references Mario's villainous role in Donkey Kong Jr. to prevent the titular main character from rescuing Donkey Kong by releasing enemies and obstacles at him.
The second battle condition references the ending of Donkey Kong Jr. where the titular main character rescues Donkey Kong from Mario's captivity and carries him off-screen.
Other trivia:
This spirit's Grab type and Strong Throw ability further reference the ending of Donkey Kong Jr. where the titular main character carries his rescued father off-screen.
In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
The cyan Villager represents Stanley, the short human protagonist of Donkey Kong 3 who is depicted wearing a blue shirt.
The stage represents 75m, the third stage of Donkey Kong which features the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of Donkey Kong 3.
The music track features a medley of theme songs of Donkey Kong and Donkey Kong Jr., referencing how Donkey Kong 3 serves as the direct sequel to the previous two Donkey Kong arcade games.
The Vilager starting off with a Gust Bellow represents the fumigator used by Stanley, which can exterminate the bugs and push Donkey Kong to the top of the screen.
Other trivia:
This spirit's Shield type references Stanley's role in Donkey Kong 3 by defending the greenhouse from Donkey Kong and the bugs.
The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard.
The stage represents Cranky's Cabin, the home of Cranky Kong in Donkey Kong Country, whose silhouette appears in the window in the background.
The music track represents the opening theme song of Donkey Kong, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
The music track also represents the opening theme to the Donkey Kong arcade game, which Cranky Kong plays on his gramophone during the opening cutscene of Donkey Kong Country.
The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep.
Other trivia:
This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses who pilots his own aircraft vehicle.
The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of Donkey Kong Country who serve as Funky Kong's customers.
The stage represents Kongo Jungle, the first world in Donkey Kong Country which first features Funky Kong's booth, Funky's Flights.
The music track represents the theme song that plays at Funky's Flights, an air travel service owned by Funky Kong in Donkey Kong Country which allows the Kongs to quickly access previously-visited locations.
The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.
Other trivia:
In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
The pink Bayonetta represents Candy Kong, a female curvaceous Kong wearing a pink shirt who features a flirtatious personality.
The stage represents Kongo Jungle, the first world in Donkey Kong Country which first features Candy Kong's booth, Candy's Save Point.
The music track features a jazz style, referencing the jazz-styled theme song played at Candy's Music Shop, an instrument shop owned by Candy Kong in Donkey Kong 64.
Bayonetta starting off with a Banana Gun and the Banana items represent the Bananas, which serve as the main collectible item in the Donkey Kong series.
Other trivia:
This spirit's Support type references Candy Kong's role as a supportive character in the Donkey Kong series.
This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth owned by Candy Kong in Donkey Kong Country which allows the player to save their progress.
In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong.
The stage represents the Northern Kremisphere, the main setting of Donkey Kong Country 3: Dixie Kong's Double Trouble! taking place in a forested area which features Swanky Kong's booth, Swanky's Sideshow.
The music track represents the theme song played at Funky's Flights, an air travel business owned by Funky Kong, referencing Swanky's role as a business operator in the Donkey Kong Country series.
The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by cardboard Kremlings.
The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete with Cranky Kong to throw the baseballs at the targets.
Other trivia:
This spirit's Support type references Swanky Kong's role in the Donkey Kong Country series by rewarding them special prizes.
This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the Donkey Kong series.
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful
The white Clear Donkey Kong represents Wrinkly Kong, the deceased female member of the Kongs who appears as a white ghost.
The stage represents Luigi's Mansion, the main setting of the titular game which is inhabited by ghosts, further referencing Wrinkly Kong's status as a ghost.
The music track represents the theme songs played during the map pages in Donkey Kong Country remixed for DK King of Swing, featuring Wrinkly Kong as a playable character.
The Low and High Gravity hazards reference Wrinkly Kong's appearance as a playable character in DK King of Swing, who features high jumping and attack power stats.
The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a floating ghost.
Other trivia:
This spirit's Support and Shield types reference Wrinkly Kong's role in the Donkey Kong series by providing the player with information and saving their game.
This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong's passes away after the events of Dixie Kong's Double Trouble!, but later returns as a ghost.
The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress.
The pink Diddy Kong minion references his appearance as a main playable character alongside Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest.
The stage and music track represent Donkey Kong Island, the main setting of the Donkey Kong Country series which features Dixie Kong as a playable character.
The music track represents the theme song of Donkey Kong Country: Tropical Freeze which features Dixie Kong as a playable character.
The Banana Peel item represents the Bananas, which serve as the main collectible item in the Donkey Kong series.
Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, Helicopter Whirl, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed.
Other trivia:
This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail.
The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, Donkey Kong 64.
The stage represents Cranky's Lab, the home of Cranky Kong in Donkey Kong 64 where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins.
The stage features Cranky's Cabin, whose flasks and test tubes from Donkey Kong 64 appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities.
The music track represents the "DK Rap", the opening title theme song of Donkey Kong 64 which features Tiny Kong in the opening and the lyrics.
The Heavy Wind and Low Gravity hazards reference Pony Tail Swirl, an ability used by Tiny Kong in Donkey Kong 64 where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
The Tiny rule references Mini-Monkey, an ability used by Tiny Kong in Donkey Kong 64 where she can shrink down to tiny size after entering the Tiny Barrel.
The timed battle condition references the limited time that Tiny Kong has to remain tiny-sized until the player runs out of Crystal Coconuts.
Other trivia:
This spirit's Support type references Tiny Kong's role in Donkey Kong 64 by helping the Kongs defeat King K. Rool.
This spirit's Easier Dodging ability references how Tiny Kong uses her flying ability to dodge enemy attacks.
In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs featured in Donkey Kong 64.
The stage represents Cranky's Lab, the home of Cranky Kong in Donkey Kong 64 where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins.
The stage features Cranky's Cabin, whose flasks and test tubes from Donkey Kong 64 appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities.
The music track represents the "DK Rap", the opening title theme song of Donkey Kong 64 which features Chunky Kong in the opening and the lyrics.
The battle condition references Primate Punch, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies.
Other trivia:
This spirit's Attack type references how Chunky is the strongest member of the Kongs in Donkey Kong 64, who uses powerful physical attacks.
The blue Corrin represents Enguarde the Swordfish, a blue swordfish associated with swords and water similar to Corrin.
The stage represents Coral Capers, the fourth level of Donkey Kong Country taking place in a body of water located off the shores of Kongo Jungle.
The music track represents the theme song played on Slipslide Ride, the 18th level in Donkey Kong Country which features the Enguarde Token collectible item.
The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the Donkey Kong series.
Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill.
Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, which resembles the shape of Enguarde's pointed bill.
Other trivia:
This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, the location of the Coral Capers level in Donkey Kong Country.
The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green-and-yellow-feathered bird character.
The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in Donkey Kong Country 2: Diddy's Kong Quest to carry the Kongs while flying.
The stage and music track represent Torchlight Trouble, the 21st level of Donkey Kong Country taking place in a cavern which first features Squawks as an ally of the Kongs.
The music track represents the theme song played on Slipslide Ride, the 18th level in Donkey Kong Country featured on the Gorilla Glacier world alongside Torchlight Trouble.
The Fog hazard references the darkness of Torchlight Trouble, which takes place in a dark cavern where Squawks can guide the Kongs through the darkness with a lit lantern.
The timed battle condition references the time limit in the bonus levels in Diddy's Kong Quest, which sometimes features Squawks as a playable character.
Other trivia:
This spirit's Support type references Squawks' role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Support and Grab types further reference Squawks' role in Diddy's Kong Quest by carrying the Kongs while flying in his playable game appearance.
This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness.
In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the Squawks' Shaft level featured in the volcanic Crocodile Cauldron world in Diddy's Kong Quest.
The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes.
The stage represents the Green Hill Zone in Sonic the Hedgehog, which features characters running at high speeds similar to Expresso's high-speed running ability.
The music track features the remix of the bonus level theme song in Donkey Kong Country, which sometimes features Expresso as a playable character.
The Slippery Stage rule references Expresso's lack of traction when slowing down his movement speed, which causes his movement to drift before stopping.
The "increased move speed" battle condition further references Expresso's ability to run at high speeds, having the highest movement speed out of the Kongs' Animal Friends.
The third battle condition references Expresso's ability to fly for a short time and slow down his falling speed by flapping his wings.
Other trivia:
This spirit's Support type references Expresso's role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly.
The stage represents Donkey Kong Island, the main setting of Winky's debut game, Donkey Kong Country which features worlds similar to the stage's layouts.
The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy.
The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in Donkey Kong Country.
Other trivia:
This spirit's Support type references Winky's role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat powerful enemies by stomping on them.
The pink Diddy Kong features an orange color scheme, representing Squitter the Spider, an orange hairy spider wearing pink shoes on his feet.
The pink Diddy Kong references his appearance as a main playable character of Donkey Kong Country 2: Diddy's Kong Quest, who can mount and control Squitter.
The stage represents Krockhead Klamber the 13th level of Diddy's Kong Quest taking place in a swamp which features Squitter as a playable character.
The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies.
Other trivia:
This spirit's Support type references Squitter's role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's ability to produce an unlimited supply of sticky web projectiles, which he can travel freely on.
The Crafted Yoshi represents Rattly, a green-and-red big-nosed rattlesnake who can be mounted and controlled.
The stage represents the jungle area of Animal Antics, the 46th level in Donkey Kong Country 2: Diddy's Kong Quest which features Rattly as a playable character.
The music track represents the theme song played on Rattle Battle, the 14th stage in Diddy's Kong Quest which first features Rattly as a playable character.
The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in Diddy's Kong Quest.
Other trivia:
This spirit's Support type references Rattly's role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps, allowing him to reach areas at greater heights.
The purple Squirtle represents represents Ellie the Elephant, a female elephant who uses water-based attacks.
The purple Squirtle Team's four fighters and favored Water Gun reference Ellie's ability to shoot multiple water blasts from her trunk.
The stage represents Lakeside Limbo, the first level of Donkey Kong Country 3: Dixie Kong's Double Trouble! taking place on a boardwalk which first features Ellie as a playable character.
Other trivia:
This spirit's Support type references Ellie's role in the Donkey Kong series as one of the Kongs' Animal Friends.
This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
The white Donkey Kong represents Super Kong, the white version of Donkey Kong of the Super Guide summoned by Professor Chops.
The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features Professor Chops as the Tutorial Pig.
The Banana Peel item represents the Bananas, which serve as the main collectible item in the Donkey Kong series.
The battle condition references Super Kong's ability to guide Donkey Kong through difficult sections of a level in the Super Guide mode.
Other trivia:
This spirit's Support type references Professor Chops' role in Donkey Kong Country Returns by providing information to the Kongs throughout their adventure.
This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features the Kritter as an enemy.
The stage and music track represent Junge Japes, a jungle level in Donkey Kong 64 which features the Kritter as an enemy.
King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in Donkey Kong Barrel Blast.
Other trivia:
In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map in the Light Realm, the location of the Jungle Hijinxs level first featuring the Kritter as an enemy.
The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, a wasp enemy who features a black-and-yellow striped pattern.
The stage represents Reptile Rumble, the first cave stage in Donkey Kong Country which features the Zinger as an enemy.
The music track represents the theme song played on the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest which features the Zinger as an enemy.
The Unira item references the Zinger's protective spines, which damages the player and prevents it from being defeated by getting jumped on.
Other trivia:
This spirit's Shield type further references the Zinger's spines, which prevents it from from being defeated by getting jumped on.
In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, the location of the Reptile Ramble level first featuring the Zinger as an enemy.
The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy working under King K. Rool who appears as the Assist Trophy enemy.
The stage represents Jungle Hijinxs, the first level in Donkey Kong Country which first features the Klaptrap as an enemy.
The music track represents the theme song played on the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest which features the Klampon, a variation of the Klaptrap, as an enemy.
The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the Donkey Kong Country series.
Other trivia:
This spirit's Attack type references how Klaptrap attacks the player by biting them.
This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the Donkey Kong Country series.
The brown King K. Rool's Blunderbuss features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat.
The stage represents The Flying Krock, the final world of Donkey Kong Country 2: Diddy's Kong Quest taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool.
The music track represents Kaptain K. Rool's boss battle theme song, which is played on the K. Rool Duel and the Krocodile Kore levels in Diddy's Kong Quest.
The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level.
The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated.
King K. Rool's frequent Blunderbuss references Kaptain K. Rool's usage of his blunderbuss as his main weapon which allows him to shoot Kannonballs, spiked Kannonballs, and poisonous gasses.
Other trivia:
This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
In World of Light, the Kaptain K. Rool spirit is featured on Dharkon's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race.
The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes.
The Diddy Kong Team references his appearance as a main playable character in Donkey Kong Country Returns, who battles and defeats the Tiki Tak Tribe.
The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.
Other trivia:
This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in Donkey Kong Country Returns.
The white King K. Rool represents Lord Fredrik, a white big-bellied walrus who shares a similar role with King K. Rool.
The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in Donkey Kong Country: Tropical Freeze.
The stage and Ice Floor hazard reference Lord Fredrik's boss battle in Tropical Freeze where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
Other trivia:
This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of Tropical Freeze.
This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character.
The yellow Tiny Yoshi represents Kip, a young, bright green Kremling who features a big snouted nose.
The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Kip's debut game, Donkey Kong Barrel Blast.
The stage represents Salty Sea, the first seaside race course in Donkey Kong Barrel Blast featuring a green shoreline with trees and a blue cloudy sky.
The music track represents the boss battle theme song of DK: Jungle Climber used on Kremling-themed bosses, referencing Kip's Kremlin species.
The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in Barrel Blast.
Other trivia:
This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
The purple Ryu represents Karate Kong, an evil Kong wearing a purple fighter outfit who uses powerful karate chops and flying kicks.
The stage's Ω form represents the final stage of the Pineapple Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
The High Gravity hazard and the Hard to Launch rule reference the boss battles against the evil Kongs in Jungle Beat, which features an on-ground battle gameplay mechanic.
The stamina battle condition references the battle system in Jungle Beat where each character will feature an HP meter that gauges their health during battle.
Other trivia:
This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
The black Donkey Kong represents Ninja Kong, an evil black-furred Kong with a burly muscular figure.
The stage's Battlefield form represents the final stage of the Durian Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong in a forest.
The music track represents the theme song played on Battle for Storm Hill, the first level of the Durian Kingdom dominated by Ninja Kong.
Donkey Kong's favored Headbutt and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can stun Donkey Kong.
Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
Kiddy is the only member of the Kong Family who doesn't have his own Spirit.