Sora (SSBU)/Down aerial
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Overview
Hitboxes
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | Shieldstun | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Down aerial | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 9.8% | 0 | Standard | 66 | 90 | 0 | 3.2 | waist | 0.0 | -0.8 | 0.0 | 0.25× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Cleave Single | All | All | 3.6× | ||||||||||||||||||||
1 | 0 | 0 | 9.8% | 0 | Standard | 66 | 90 | 0 | 3.8 | haver | 0.4 | 0.0 | 0.8 | 0.25× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Cleave Single | All | All | 3.6× | ||||||||||||||||||||
2 | 0 | 0 | 9.8% | 0 | Standard | 66 | 90 | 0 | 3.8 | haver | 0.4 | 3.2 | 0.8 | 0.25× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Cleave Single | All | All | 3.6× | ||||||||||||||||||||
3 | 0 | 0 | 9.8% | 0 | Standard | 66 | 90 | 0 | 3.8 | haver | 0.4 | 6.4 | 0.8 | 0.25× | 1.0× | 0% | File:EffectIcon(Keyblade).png | Sora Cleave Single | All | All | 3.6× | ||||||||||||||||||||
Landing | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.5% | 0 | Standard | 54 | 82 | 0 | 3.2 | top | 0.0 | 2.6 | -7.2 to 11.2 | 0.6× | 1.0× | 0% | Kick | All | All | — |
Timing
Attack
The move resets Sora's horizontal momentum and first sets his vertical speed to 1.2 on frames 2-13, then sets it to -3.2 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-44.
Initial autocancel | 1-4 |
---|---|
Hitboxes | 15-44 |
Ending autocancel | 46- |
Interruptible | 58 |
Animation length | 75 |
Landing lag
Hitbox | 1-3 |
---|---|
Interruptible | 29 |
Animation length | 52 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia
- The down aerial's ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
- The move is actually coded to re-enable Sora's horizontal movement on frame 40, instead of frame 45 as in actual gameplay. However, after generating the hitboxes on frame 15, the scripts use an asynchronous timer of 30 frames before deleting them, causing any following lines (in this case, the function to re-enable horizontal movement) to not be read until the hitboxes are deleted on frame 45.
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