Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Judge.
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Hitbox visualizations

#1 #2 #3 #4 #5
         
#6 #7 #8 #9
       

Overview

Hitboxes

Landing a Judge #9 hit triggers a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
#1
0 0 0 2.0% 0   Standard 0 0 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Shell   All All            
1 0 0 2.0% 0   Standard 0 0 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Shell   All All            
#2
0 0 0 4.0% 0   Standard 10 40 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 10 40 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Punch   All All            
#3
0 0 0 6.0% 25.0   Standard 45 50 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Paper   All All            
1 0 0 6.0% 25.0   Standard 45 50 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Paper   All All            
#4
0 0 0 8.0% 0   Standard 50 40 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 50 40 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Slash   All All            
#5 (hits 1-3)
0 0 0 3.0% 0   Standard 15 60 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Electric   All All            
1 0 0 3.0% 0   Standard 25 70 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Electric   All All            
#5 (hit 4)
0 0 0 3.0% 0   Standard 40 80 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Electric   All All            
1 0 0 3.0% 0   Standard 40 80 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Electric   All All            
#6
0 0 0 12.0% 0   Standard 30 80 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Fire   All All            
1 0 0 12.0% 0   Standard 30 80 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Fire   All All            
#7
0 0 0 14.0% 0   Standard 45 50 0   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 45 50 0   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Kick   All All            
#8
0 0 0 13.0% 0   Standard 0 100 60   6.0 top 0.0 10.6 8.9 1.0× 1.0× 0%               Bat   All All            
1 0 0 13.0% 0   Standard 0 100 60   3.0 top 0.0 7.0 5.6 1.0× 1.0× 0%               Bat   All All            
#9
0 0 0 32.0% 0   Standard 100 80 0   6.0 top 0.0 10.6 8.9 2.0× 2.0× 0%               Bat   All All            
1 0 0 32.0% 0   Standard 100 80 0   3.0 top 0.0 7.0 5.6 2.0× 2.0× 0%               Bat   All All            

Timing

Judge #1 inflicts 12% recoil damage to Mr. Game & Watch on frame 17. If Judge #7 hits, it spawns up to three apples, with the first one on the frame it hits, and the following ones after 8 frames each.

Non-#5 hitboxes 16-23
#5 hits 1-4 16-18, 19-21, 22-24, 25-27
Interruptible 50
Animation length 51
Non-#5                                                                                                       
#5                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

Parameters

Each Judge number has an equal chance of being pulled, but the same number cannot be pulled consecutively.

Move

Aerial horizontal speed multiplier on startup 0.5
Air friction 0.0025
Apples spawned by #7 on hit 3
Interval between #7 apples 8 frames
Lifetime of apples spawned by #7 240 frames
Cooldown for spawning apples by consecutive #7 uses 150 frames
Vertical speed of apples spawned by #7 0.9
Match seconds left to increase Judge #9 chance 5
Judge #9 chance at the last 5 seconds 50%

Special Zoom

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4.5
Camera Y offset 10
Time before zoom 3 frames
Background duration (non-1v1) 30 frames