Super Smash Bros. Ultimate

Ice Climbers (SSBU)/Floor attack (back)

Hitbox visualization showing Popo's getup attack when laying on his back.
Hitbox visualization showing Nana's getup attack when laying on her back.
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Overview

Hitboxes

Leader

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 -12.0 to -3.0 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 12.0 to 3.0 1.0× 1.0× 0%               Punch   All All            

Partner

The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.25% 8.0   Standard 80 48 0   4.5 top 2.0 or -2.0 4.5 -12.0 to -3.0 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.25% 8.0   Standard 80 48 0   4.5 top 2.0 or -2.0 4.5 12.0 to 3.0 1.0× 1.0× 0%               Punch   All All            

Timing

Intangibility 1-25
Hit 1 19-20
Hit 2 24-25
Interruptible 46
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible