Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Forward aerial

Hitbox visualization showing Donkey Kong's forward aerial.


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Overview

Update History

  2.0.0

  •   Forward aerial autocancels earlier (frame 63 → 56), matching the move's interruptibility.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Forward 20 85 0   5.5 arml 8.0 1.1 2.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 16.0% 0   Forward 20 85 0   4.5 arml 3.0 2.0 3.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 15.0% 0   Forward 30 100 0   5.5 arml 10.0 4.0 3.7 1.5× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Forward 30 100 0   5.0 arml 3.0 2.0 3.0 1.5× 1.0× 0%               Kick   All All            

Timing

Attack

Clean hit 18-20
Late hit 21-23
Ending autocancel 56-
Interruptible 56
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Interruptible 18
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible