Super Smash Bros. Ultimate

Ganondorf (SSBU)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Warlock Punch.
Ganondorf neutral special hitbox visualizations.
Grounded Aerial
GanondorfNSpecialGroundedSSBU.gif GanondorfNSpecialAerialSSBU.gif
Grounded reversed Aerial Reversed
GanondorfNSpecialGroundedReversedSSBU.gif GanondorfNSpecialAerialReversedSSBU.gif

Overview

Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 30.0% 0   Forward 120 46 0   5.0 shoulderl 2.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 30.0% 0   Forward 120 46 0   4.7 bust 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 30.0% 0   Forward 120 46 0   4.8 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Aerial
0 0 0 38.0% 0   Forward 30 100 0   5.0 shoulderl 2.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 38.0% 0   Forward 30 100 0   4.7 bust 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 38.0% 0   Forward 30 100 0   4.8 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Grounded reversed
0 0 0 37.0% 0   Forward 30 100 0   5.0 shoulderl 2.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 37.0% 0   Forward 30 100 0   4.7 bust 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 37.0% 0   Forward 30 100 0   4.8 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Aerial reversed
0 0 0 40.0% 0   Forward 40 100 0   5.0 shoulderl 2.4 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 40.0% 0   Forward 40 100 0   4.7 bust 0.0 1.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 40.0% 0   Forward 40 100 0   4.8 arml 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Regular

Super Armor (Grounded only) 11-67
Hitbox 70-73
Interruptible 118
Animation length 130
Hitboxes                                                                                                                                                                                                                                                                     
Grounded only                                                                                                                                                                                                                                                                     

Reversed

Turnaround 11
Super Armor (Grounded only) 21-75
Hitbox 80-83
Interruptible 128
Animation length 140
Hitboxes                                                                                                                                                                                                                                                                                         
Grounded only                                                                                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
State change
 
Armour
 
Interruptible