Super Smash Bros. Brawl

Charizard (SSBB)/Forward aerial

< Charizard (SSBB)
Revision as of 19:35, May 27, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Charizard's forward aerial.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   70 100 0 6.0 0 0.0 9.0 12.0 1.0x 1.0x 0%               Burn  
1 0 3% 0   60 90 0 6.0 0 0.0 9.0 10.0 1.0x 1.0x 0%               Burn  
Hit 2
0 1 3% 0   0 80 0 8.0 0 0.0 7.0 16.0 1.0x 1.0x 0%               Burn  
Hit 3
0 2 2% 0   0 0 0 11.0 0 0.0 5.0 20.0 1.0x 1.0x 0%               Burn  
Hit 4
0 3 2% 0   0 0 0 13.0 0 0.0 2.0 24.0 1.0x 1.0x 0%               Burn  

Timing

Initial autocancel 1-5
Hit 1 9-10
Hit 2 11-12
Hit 3 13-14
Hit 4 15-16
Ending autocancel 26-
Animation length 47
                                                                                             
                                                                                             

Landing lag

Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel