Diddy Kong (SSBU)/Edge attack
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Overview
Hitboxes
Timing
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-25 |
---|---|
Intangibility (2nd grab) | 1-20 |
Intangibility (3rd grab) | 1-12 |
Hitbox | 23-25 |
Interruptible | 56 |
Animation length | 57 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|