From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Ryu's light neutral special,
Hadoken.
Hitbox visualization showing Ryu's medium neutral special,
Hadoken.
Hitbox visualization showing Ryu's Heavy neutral special,
Hadoken.
Overview
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes
Light
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Late hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.2
|
Medium
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Late hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
1 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
2 |
0 |
0 |
7.5% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.13
|
Heavy
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Shieldstun
|
Clean hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
-0.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
67 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
0.0 to -3.0 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Late hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
3.0 |
top |
0.0 |
0.0 |
0.0 to -2.5 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
1 |
0 |
0 |
8.0% |
0 |
|
Standard |
68 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
58 |
10 |
0 |
|
2.5 |
top |
0.0 |
1.3 to -1.3 |
-1.25 |
1.4× |
0.0× |
0% |
|
|
|
|
|
|
Ryu Punch |
|
All |
All |
|
|
|
|
|
|
x1.06
|
Light Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
11 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
0.3 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Medium Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-2.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
14 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Heavy Shakunetsu
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hitstun
|
Clean multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
200 |
|
3.5 |
top |
0.0 |
0.5 to -5.2 |
0.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Late multihits
|
0 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.8 |
top |
0.0 |
0.0 to -1.0 |
-3.0 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
1 |
0 |
0 |
1.1% |
0 |
|
Standard |
17 |
10 |
0 |
|
2.3 |
top |
0.0 |
0.25 |
-0.2 to -4.5 |
0.25× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1
|
+4 frames
|
Final hit
|
0 |
0 |
0 |
7.3% |
0 |
|
Standard |
60 |
60 |
0 |
|
5.0 |
top |
0.0 |
0.0 |
-1.0 |
1.5× |
0.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
5
|
—
|
Timing
The final hit of Shakunetsu Hadoken is triggered after an opponent is hit 5 times maximum. It appears 4 frames after the previous hit.
Light (clean, late)
|
12-18, 19-93
|
Medium (clean, late)
|
12-17, 18-78
|
Heavy (clean, late)
|
12-16, 17-61
|
Light Shakunetsu (clean, late)
|
12-21, 22-79
|
Medium Shakunetsu (clean, late)
|
12-20, 21-72
|
Heavy Shakunetsu (clean, late)
|
12-19, 20-66
|
Interruptible
|
57
|
Animation length
|
81
|
Light |
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Medium |
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Heavy |
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Ryu |
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H Shakunetsu |
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M Shakunetsu |
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L Shakunetsu |
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Ryu's moveset
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