Super Smash Bros. Ultimate

Ike (SSBU)/Neutral aerial

< Ike (SSBU)
Revision as of 17:37, March 31, 2021 by Zeckemyro (talk | contribs) (also I'm dumb lol)
Hitbox visualization showing Ike's neutral aerial.
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Overview

Update History

  8.0.0

  •   The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
  •   The late hit has smaller hitboxes (4u → 3u).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 10-14
Late hit 15-22
Ending autocancel 50-
Interruptible 60
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lag

Interruptible 9
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible