Super Smash Bros. Melee

Pichu (SSBM)/Forward smash

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Hitbox visualization showing Pichu's forward smash.
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Overview

Pichu charges electricity from its cheek pouches before leaning forward and aggressively releasing it. This move, coming out on frame 16 and ending on frame 49, is one of its most useful versatile tools. Pichu's forward smash is difficult to tech thanks to its long duration, low hitboxes, and great knockback potential. The move's sourspots can be used to surprise fast-fallers such as Fox and Captain Falcon near the ledge, which can cause them to flub their recovery and subsequently self-destruct. The move can also be used after a jab reset. Lastly, Pichu can use it as a situational neutral tool, allowing it to circumvent its difficulty in landing the move otherwise. Pichu's forward smash, while potent as an edgeguarding tool, is rarely seen elsewhere, as it fails to protect Pichu from hits above or behind it, which can allow the opponent a free punish. Using it to call out ledge invincibility positions is risky, since this can lead to prediction battles for Pichu.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-5
0 0 2% 0 AngleIcon0.png 10 50 0 3.991932 0 0.0 4.6872 8.9838 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
1 0 2% 0 AngleIcon20.png 10 50 0 4.323942 0 0.0 4.6872 16.0146 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
2 0 2% 0 AngleIcon180.png 10 50 0 5.323878 0 0.0 4.6872 22.6548 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
Hit 6
0 0 6% 0 Sakurai angle 90 140 0 3.991932 0 0.0 4.6872 8.9838 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
1 0 6% 0 Sakurai angle 90 140 0 4.323942 0 0.0 4.6872 16.0146 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
2 0 6% 0 Sakurai angle 90 140 0 5.323878 0 0.0 4.6872 22.6548 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

Timing

Charges between 14-15
Hits 1-5 16-18, 19-21, 22-24, 25-27, 28-30
Hit 6 33
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change

External links