Overview
Roy enters a defensive stance before letting loose a counterattack. The counter has a 1.35× damage multiplier, putting it a step above the usual swordfighter counters. This gives it slightly more KO potential as well. As with most counters, it is reserved to reads in terms of usage, resetting the neutral game or breaking out of a disadvantageous position.
However, the counter is quite slow, being frame 8 with frame 7 intangibility. In terms of FAF, it's 3 frames slower than King K. Rool's Gut Check, one of the slowest counters in the game. Roy also falls much faster and removes any horizontal momentum when the counter is used, sometimes even causing an SD if used after a midair jump. As a result, the move is generally considered to be poor.
Hitboxes
Timing
Counter
Intangibility | 7-8 |
---|---|
Counter | 8-29 |
Interruptible | 68 |
Animation length | 70 |
Hit
Intangibility | 1-6 |
---|---|
Hitboxes | 5-6 |
Interruptible | 41 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |