Hitbox visualization showing Hero's down smash.
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Overview

Hero wipes both sides of himself with his sword, dealing 13% for the blade and 11% for the arm. The attack comes out on frames 9 and 20 respectively and the backswing has noticeably more knockback than the front. Like his other smash attacks, there is a 1/8 chance for the attack to be a critical hit. On a critical hit, The base knockback is lower than normal.

Hitboxes

Hit 1

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 11.0% 0   Standard 45 113 0   4.0 top 0.0 5.0 4.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 45 100 0   3.6 top 0.0 4.0 11.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Standard 45 100 0   3.6 sword1 8.6 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Critical Hit
0 0 0 22.0% -11.0   Standard 10 113 0   4.0 top 0.0 5.0 4.5 2.0× 1.0× 0%               Critical Hit   All All            
1 0 0 26.0% -13.0   Standard 10 100 0   3.6 top 0.0 4.0 11.5 2.0× 1.0× 0%               Critical Hit   All All            
2 0 0 26.0% -13.0   Standard 10 100 0   3.6 sword1 8.6 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            

Hit 2

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 11.0% 0   Standard 45 113 0   4.0 top 0.0 5.0 -4.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 45 100 0   3.6 top 0.0 4.0 -11.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Standard 45 100 0   3.6 sword1 8.6 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Critical Hit
0 0 0 22.0% -11.0   Standard 10 113 0   4.0 top 0.0 5.0 -4.5 2.0× 1.0× 0%               Critical Hit   All All            
1 0 0 26.0% -13.0   Standard 10 100 0   3.6 top 0.0 4.0 -11.5 2.0× 1.0× 0%               Critical Hit   All All            
2 0 0 26.0% -13.0   Standard 10 100 0   3.6 sword1 8.6 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            

Timing

Charges between 2-3
Hit 1 9-10
Hit 2 20-21
Interruptible 56
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible