Super Smash Bros. Ultimate

Chrom (SSBU)/Up special

< Chrom (SSBU)
Revision as of 11:18, July 9, 2020 by Raul Retana (talk | contribs) (Added update history and rehit rate)
Hitbox visualization showing Chrom's up special, Soaring Slash.
Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.
Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.
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Overview

Update History

  1.1.0

  •   The properties of Soaring Slash have been altered.

  2.0.0

  •   Soaring Slash's meteor smash hitbox has reduced knockback. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
    •   Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 6.0% 0   Standard 0 100 155   4.8 top 0.0 5.0 18.0 1.6× 0.0× 0%               Chrom Hit   All All             0
1 0 0 6.0% 0   Standard 0 100 155   4.8 top 0.0 5.0 8.0 1.6× 0.0× 0%               Chrom Hit   All All             0
2 0 0 6.0% 0   Standard 0 100 140   4.8 top 0.0 12.5 8.0 1.6× 0.0× 0%               Chrom Hit   All All             0
3 0 0 6.0% 0   Standard 0 100 140   4.8 top 0.0 12.5 18.0 1.6× 0.0× 0%               Chrom Hit   All All             0
Late hit
0 0 7 1.5% 0   Standard 0 100 125   9.0 top 0.0 16.0 to 8.0 14.0 0.5× 0.0× 0%               Chrom Hit   All All             7
Falling (early)
0 0 0 6.0% 0   Standard 120 30 0   8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0%               Chrom Hit   All All             0
1 0 0 6.0% 0   Standard 0 100 160   8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0%               Chrom Hit   All All             0
Falling (late)
0 0 0 6.0% 0   Standard 0 50 0   8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0%               Chrom Hit   All All             0
1 0 0 6.0% 0   Standard 0 100 150   8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0%               Chrom Hit   All All             0
Landing
0 0 0 6.0% 0   Standard 70 115 0   10.0 top 0.0 6.0 to 11.0 11.8 1.2× 1.0× 0%               Chrom Hit   All All             0
All hitboxes except the landing hit use weight-independent knockback.

Timing

This data is if the move starts and lands at the same level. The duration of falling will change depending on when Chrom lands, if he lands at all.

Super Armor 10-30
Hit 1 10-11
Multihits 39-47
Falling (early, late) 54, 55-63
Landing 1-4
Interruptible (landing) 37
Animation length (landing) 53
                                                                                                                                                                                                                                       
                                                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour
 
Interruptible