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This article or section may require additional technical data. The editor who added this tag elaborates: Hitbox data needed. You can discuss this issue on the talk page or edit this page to improve it.
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Bowser Jr. forward tilt hitbox visualization
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Overview
Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.
Hitboxes
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
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Hitbox Index |
Originates From |
Damage |
Angle |
Knockback Scaling |
Fixed Knockback |
Base Knockback |
Radius |
X-Offset |
Y-Offset |
Z-Offset |
Effect |
Tripping Chance |
Freeze Frame Multiplier |
SDI Multiplier |
Shield Damage
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0 |
Fork |
8% |
361 |
110 |
0 |
30 |
2.5 |
0 |
0 |
-5.5 |
Slash |
None |
1 |
1 |
0
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Timing
Hitbox
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7-9
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Interruptible
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34
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Animation length
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45
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Refrences
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104
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Bowser Jr.'s moveset
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