Super Smash Bros. Melee

Sheik (SSBM)/Up smash

< Sheik (SSBM)
Revision as of 18:55, April 27, 2014 by EXemplary Logic (talk | contribs) (adding new termination template)

Overview

 
Hitbox of Sheik's up smash.

Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game, but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.


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Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 17% +4   50 105 0 3.5154 42 2.7342 0.0 0.0             Slash
1 0 17% +4   50 105 0 3.5154 22 2.7342 0.0 0.0             Slash
Hit 2
0 0 13% 0   38 100 0 3.1248 42 0.0 0.0 0.0             Punch
1 0 13% 0   38 100 0 3.1248 22 0.0 0.0 0.0             Punch
2 0 13% 0   38 100 0 3.906 42 2.9295 0.0 0.0             Punch
3 0 13% 0   38 100 0 3.906 22 2.9295 0.0 0.0             Punch

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 16% +4   50 102 0 3.5154 42 2.7342 0.0 0.0             Slash
1 0 16% +4   50 102 0 3.5154 22 2.7342 0.0 0.0             Slash
Hit 2
0 0 13% 0   38 100 0 3.1248 42 0.0 0.0 0.0             Punch
1 0 13% 0   38 100 0 3.1248 22 0.0 0.0 0.0             Punch
2 0 13% 0   38 100 0 3.906 42 2.9295 0.0 0.0             Punch
3 0 13% 0   38 100 0 3.906 22 2.9295 0.0 0.0             Punch

Summary

  •   Hit 1 damage decreased by 1.
  •   Hit 1 knockback scaling decreased by 3.

Timing

Charges between 10-11
Head and lower arms intangible 12-16
Hit 1 12
Hit 2 14-16
Interruptible 40
Animation length 47
Hitboxes                                                                                               
Head and lower arms                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible