Mario (SSBB)/Back throw

Overview

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Throw data

Collateral hitbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   20 100 0 8.1 301 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Throw

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 12%   Forwards 70 63 0 0 1.0x None 0%       None
1 3%   Forwards 40 100 0 0 1.0x None 0%       None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 44
Animation length 66
                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 29.92 33 34.32 34.76 35.2 35.64 36.08 37.4 38.28 39.6 40.48 40.92 41.36 41.8 42.68 43.12 44 44.88 45.76 46.2 46.64 47.08 47.52 47.96 48.4 49.28 49.72 51.04 52.8
Animation length 44.88 49.5 51.48 52.14 52.8 53.46 54.12 56.1 57.42 59.4 60.72 61.38 62.04 62.7 64.02 64.68 66 67.32 68.64 69.3 69.96 70.62 71.28 71.94 72.6 73.92 74.58 76.56 79.2
Baseline                                                                                                                                     
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point