Super Smash Bros. Melee

Zelda (SSBM)/Neutral aerial

< Zelda (SSBM)
Revision as of 11:57, July 29, 2020 by SuperSqank (talk | contribs) (→‎Timing)
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Hitbox visualization showing Zelda's neutral aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-5
0 0 2% 0   0 100 174 2.3436 0 0.0 7.0308 -3.5154             Punch
1 0 2% 0   0 100 174 2.3436 0 0.0 6.2496 5.859             Punch
2 0 3% 0   0 90 120 3.906 4 0.0 0.0 0.0             Punch
3 0 3% 0   0 90 58 3.906 89 0.0 0.0 0.0             Punch
Hit 6
0 0 5% 0   40 130 0 2.3436 0 0.0 7.0308 -3.5154             Punch
1 0 5% 0   40 130 0 2.3436 0 0.0 6.2496 5.859             Punch
2 0 5% 0   40 120 0 3.906 4 0.0 0.0 0.0             Punch
3 0 5% 0   40 120 0 3.906 89 0.0 0.0 0.0             Punch

Timing

Initial autocancel 1-5
Hits 1-5 6-7, 10-11, 14-15, 18-19, 22-23
Hit 6 26-27
Ending autocancel 38-
Interruptible 42
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible