Mr. Game & Watch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 20: Line 20:
Mr. Game & Watch makes his Smash-series debut as the final [[unlockable]] character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either [[Classic]] or [[Adventure]] with all characters on any difficulty and [[stock]] or the [[Target Test]] with all characters, or playing 1000 vs. mode matches.
Mr. Game & Watch makes his Smash-series debut as the final [[unlockable]] character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either [[Classic]] or [[Adventure]] with all characters on any difficulty and [[stock]] or the [[Target Test]] with all characters, or playing 1000 vs. mode matches.


Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. [[Chef]], his B-move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; [[Judgement]], his side-b, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); [[Fire]], his up-b, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a medical team; [[Oil Panic]], his down-b, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the [[Kamikaze Glitch]].
Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. [[Chef]], his B-move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; [[Judgement]], his side-b, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); [[Fire]], his up-b, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a medical team (note that this is the only one Up-B attack which is getting more distance when a charakter is big by getting a mushroom); [[Oil Panic]], his down-b, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the [[Kamikaze Glitch]].


Mr. Game & Watch translated well into Super Smash Bros. Melee, however, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on [[wavedashing]] and [[dash-dancing]] as his primary method of movement. His moves, primarily his B-moves, have very limited uses in competitive play and several of his [[aerials]] cannot be [[L-canceling|L-canceled]]. However, the few usable moves he has came equipped with high range and a very large [[hitbox]], many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property, with an extremely small [[shield]] and a very poor [[side step]] and [[roll]], causes him to have a very small defensive game. This combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.
Mr. Game & Watch translated well into Super Smash Bros. Melee, however, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on [[wavedashing]] and [[dash-dancing]] as his primary method of movement. His moves, primarily his B-moves, have very limited uses in competitive play and several of his [[aerials]] cannot be [[L-canceling|L-canceled]]. However, the few usable moves he has came equipped with high range and a very large [[hitbox]], many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property, with an extremely small [[shield]] and a very poor [[side step]] and [[roll]], causes him to have a very small defensive game. This combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.

Revision as of 14:40, February 20, 2008

Template:Character Mr. Game & Watch (Mr.ゲーム&ウォッチ, Misutā Gēmu ando Wotchi) is the mascot for Nintendo's Game & Watch products and video game series.

See Mr. Game & Watch (SSBM) and Mr. Game & Watch (SSBB) for fighter details.

Character description

In the early years of the 1980's, game designer Gunpei Yokoi created a small hand-held console called Game & Watch that featured a single game as well as an alarm and clock, debuting Nintendo's first video game character, a simple black stick figure. He was finally given his name when he appeared in Super Smash Bros. Melee.

In Super Smash Bros. Melee

Main article: Mr. Game & Watch (SSBM)

Mr. Game & Watch makes his Smash-series debut as the final unlockable character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either Classic or Adventure with all characters on any difficulty and stock or the Target Test with all characters, or playing 1000 vs. mode matches.

Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. Chef, his B-move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; Judgement, his side-b, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); Fire, his up-b, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a medical team (note that this is the only one Up-B attack which is getting more distance when a charakter is big by getting a mushroom); Oil Panic, his down-b, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the Kamikaze Glitch.

Mr. Game & Watch translated well into Super Smash Bros. Melee, however, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on wavedashing and dash-dancing as his primary method of movement. His moves, primarily his B-moves, have very limited uses in competitive play and several of his aerials cannot be L-canceled. However, the few usable moves he has came equipped with high range and a very large hitbox, many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property, with an extremely small shield and a very poor side step and roll, causes him to have a very small defensive game. This combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.

In Super Smash Bros. Brawl

Mr. Game & Watch appears as an unlockable character in Super Smash Bros. Brawl. He seems mostly unchanged from Melee, but his Parachute is now slower. Multiple Mr. Game & Watches have been seen in the Subspace Emissary piloting the Halberd.

External Links

Analysis of Mr. Game and Watch.