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|dairname= | |dairname= | ||
|dairdmg=14% | |dairdmg=14% | ||
|dairdesc=[[Stomp (archetype)|Stomp]]s below him, though has a hitbox above his feet. A very long duration | |dairdesc=[[Stomp (archetype)|Stomp]]s below him, though has a hitbox above his feet. A very long duration. This attack is a [[meteor smash]]. The hitbox exists on the legs and chest, and if the opponent connects with the chest, he/she will be sent down at a slight angle. If the opponent is already on the ground, it will, depending on their damage percentage, keep the opponent in place or bounce them up at a very slight angle, leading into another aerial such as a second dair to spike offstage, a Falcon Punch for a KO, a grab, or a quick up smash (depending on the percentage and opponent's reaction). The inspiration for the [[Ken Combo]] is based on this spiking after an up air. Is safe on block (when z-cancelled.) | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= |
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