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Charizard is currently ranked 45th out of 58 on the [[tier list]], placing it in the E tier, and making it the third highest ranked super heavyweight. This is a slight improvement from {{SSBB|Pokémon Trainer}}'s placement in ''Brawl'', where he was ranked 29th out of 38. Due to becoming a standalone character, Charizard's playstyle is much more consistent, and its moveset is no longer burdened by [[Pokémon Change#Stamina|stamina]]. Charizard also boasts overall fast mobility for a super heavyweight: its [[walk]]ing and [[dash]]ing speeds are among the fastest in the game, while several of its moves have less than 10 frames of start-up lag. | Charizard is currently ranked 45th out of 58 on the [[tier list]], placing it in the E tier, and making it the third highest ranked super heavyweight. This is a slight improvement from {{SSBB|Pokémon Trainer}}'s placement in ''Brawl'', where he was ranked 29th out of 38. Due to becoming a standalone character, Charizard's playstyle is much more consistent, and its moveset is no longer burdened by [[Pokémon Change#Stamina|stamina]]. Charizard also boasts overall fast mobility for a super heavyweight: its [[walk]]ing and [[dash]]ing speeds are among the fastest in the game, while several of its moves have less than 10 frames of start-up lag. | ||
Unsurprisingly for a super heavyweight, Charizard benefits from an array of strong KOing options and high durability, the latter of which is supplemented by its [[Jump#Multiple double jumps|multiple double jumps]]. However, it also boasts a potent grab game that allows for combos, KO set-ups, and even KOing outright. Charizard's up throw is particularly notable: it is the second strongest throw of any kind in the game (surpassed only by {{SSB4|Ness}}' back throw), and is especially potent when used on a [[platform]]. | Unsurprisingly for a super heavyweight, Charizard benefits from an array of strong KOing options and high durability, the latter of which is supplemented by its [[Jump#Multiple double jumps|multiple double jumps]]. However, it also boasts a potent grab game that allows for combos, KO set-ups, and even KOing outright. Charizard's up throw is particularly notable: it is the second strongest throw of any kind in the game (surpassed only by {{SSB4|Ness}}' back throw), and is especially potent when used on a [[platform]]. It also benefits from high grounded speed, a fast shorthop, and a fast skid, giving it potent defensive movement options and approach speed. | ||
However, Charizard has some exploitable weaknesses. Despite having better frame data than its fellow super heavyweights, some of its attacks are still laggy and punishable compared to the many combo-oriented characters prevalent in the [[metagame]]. Charizard also suffers from a vulnerability to | However, Charizard has some exploitable weaknesses. Despite having better frame data than its fellow super heavyweights, some of its attacks are still laggy and punishable compared to the many combo-oriented characters prevalent in the [[metagame]]. Charizard also suffers from a vulnerability to juggling, a common problem among heavyweights and super heavyweights; although its options to escape from a disadvantaged state exist, they can be easy to exploit. | ||
In the early metagame, Charizard endured very poor tournament representation and results, to the point of widely being considered the single worst character in the game. However, thanks to consistently receiving very useful buffs via game updates over the game's lifespan, Charizard's tournament presence, particularly in regional tournaments outside of North America, has considerably improved at a very gradual pace. As a result, it has managed to rise from initially being at the middle of the bottom-tier, to currently being in the upper portion of the low-tier, which reflects the general consensus of its tier status even prior to its tier reassessment. | In the early metagame, Charizard endured very poor tournament representation and results, to the point of widely being considered the single worst character in the game. However, thanks to consistently receiving very useful buffs via game updates over the game's lifespan, Charizard's tournament presence, particularly in regional tournaments outside of North America, has considerably improved at a very gradual pace. As a result, it has managed to rise from initially being at the middle of the bottom-tier, to currently being in the upper portion of the low-tier, which reflects the general consensus of its tier status even prior to its tier reassessment. | ||
==Attributes== | ==Attributes== | ||
Unlike the other playable Pokémon, who are either lightweights or middleweights, Charizard is a super [[Weight|heavyweight]]. As such, Charizard fittingly possesses impressive power and endurance, yet deviates from its weight class' archetype in a few ways. Its most atypical attributes are its grounded mobility, recovery, and frame data. Charizard's [[ | Unlike the other playable Pokémon, who are either lightweights or middleweights, Charizard is a super [[Weight|heavyweight]]. As such, Charizard fittingly possesses impressive power and endurance, yet deviates from its weight class' archetype in a few ways. Its most atypical attributes are its grounded mobility, recovery, and frame data. Charizard's [[dash]]ing speed is the ninth fastest in the game, while its [[walk]]ing speed is tied with {{SSB4|Mewtwo}}'s for the fifteenth fastest in the game. However, it is burdened with low [[traction]], which is tied with Mewtwo's as the second lowest in the game. Charizard's overall recovery is quite versatile: it is one of the only two heavyweights that has [[Jump#Multiple double jumps|multiple double jumps]], with the other being {{SSB4|King Dedede}}, while [[Fly]] and [[Flare Blitz]] each cover respectable distances and grant [[armor]]. Lastly, Charizard's frame data is also decently fast, making it arguably the fastest of the super heavyweights, and thus results in it fitting the "lightning bruiser" archetype like {{SSB4|Captain Falcon}}. | ||
One of Charizard's strengths is its KO potential: it possesses numerous KOing options in the forms of | One of Charizard's strengths is its KO potential: it possesses numerous KOing options in the forms of back aerial, [[Fly]], its smash attacks, its sweetspotted forward tilt, its forward, up, sweetspotted back, and down aerials, and its post-update [[1.0.8]] up throw, all of which become even more lethal courtesy of the [[rage]] mechanic. Another of Charizard's strengths is its grab game: its up throw is the second strongest throw of any kind in the game, and its down throw is a reliable combo starter from low to medium percents. Charizard's very fast dashing speed further complements its grab game, as it enables it to land dash and pivot grabs easier than other heavyweights. | ||
Charizard's special moves are all useful for its general playstyle. [[Flamethrower]] is a short-ranged [[projectile]] that can rack up damage, intercept other projectiles, interrupt approaches, and gimp recoveries. [[Rock Smash]] is very useful thanks to its offensive and defensive capabilities: in addition to its high damage output and knockback, it grants super armor beginning on frame 5, which allows it to function as a somewhat safe landing option and enables Charizard to avoid being launched or juggled by all but the fastest moves. [[Flare Blitz]] and [[Fly]] are both highly protective recovery options: Flare Blitz covers a great amount of horizontal distance, deals respectable damage, and can be used as a punishment option thanks to its [[armor]], whereas [[Fly]] quickly covers a decent amount of vertical distance, has very high knockback, and, like Flare Blitz, grants armor. | Charizard's special moves are all useful for its general playstyle. [[Flamethrower]] is a short-ranged [[projectile]] that can rack up damage, intercept other projectiles, interrupt approaches, and gimp recoveries. [[Rock Smash]] is very useful thanks to its offensive and defensive capabilities: in addition to its high damage output and knockback, it grants super armor beginning on frame 5, which allows it to function as a somewhat safe landing option and enables Charizard to avoid being launched or juggled by all but the fastest moves. [[Flare Blitz]] and [[Fly]] are both highly protective recovery options: Flare Blitz covers a great amount of horizontal distance, deals respectable damage, and can be used as a punishment option thanks to its [[armor]], whereas [[Fly]] quickly covers a decent amount of vertical distance, has very high knockback, and, like Flare Blitz, grants armor. | ||
However, Charizard has noticeable flaws. One of which is its lack of a very useful projectile; despite Flamethrower's strengths, its sub-par | However, Charizard has noticeable flaws. One of which is its lack of a very useful projectile; despite Flamethrower's strengths, its sub-par startup and moderately fast decay can prevent it from aiding Charizard significantly. Charizard is also easy to juggle because of its size and poor aerial mobility. Additionally, while Charizard's frame data is overall better than its fellow super heavyweights, some of its moves still have mediocre frame data compared to most of the cast, although this is not necessarily a glaring problem depending on the moves used. While Charizard's [[air speed]] has been increased to the point of no longer among the slowest in the game, it is a key factor that hinders its air physics as a whole. Lastly, its neutral is limited because of its lack of safety on shield; while it has a decent defensive [[neutral game]], it suffers against opponents that can pressure it safely or force it to approach unsafely regularly. | ||
A few of Charizard's [[Character customization|custom moves]] alleviate some of its weaknesses. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil, and cannot be blocked by opponents when recovering. Fly High provides slightly better recovery, but at the cost of dealing damage. Conversely, Rising Cyclone provides less recovery, but possesses very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Lastly, Rock Hurl provides increased range and speed alongside super armor that is active upon start-up, but at the cost of dealing less damage. | A few of Charizard's [[Character customization|custom moves]] alleviate some of its weaknesses. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil, and cannot be blocked by opponents when recovering. Fly High provides slightly better recovery, but at the cost of dealing damage. Conversely, Rising Cyclone provides less recovery, but possesses very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Lastly, Rock Hurl provides increased range and speed alongside super armor that is active upon start-up, but at the cost of dealing less damage. | ||
Overall, Charizard is well-rounded for a super heavyweight, and is comparable to {{SSB4|Bowser}} in both moveset and playstyle: it has a number of moves with similar uses, | Overall, Charizard is well-rounded for a super heavyweight, and is comparable to {{SSB4|Bowser}} in both moveset and playstyle: it has a number of moves with similar uses, relies on its potent grab game for combos and KOing, and possesses a nearly identical projectile. Unlike Bowser, however, it exchanges grab utility and power, balanced aerial mobility and raw power for faster grounded mobility, better offensive pokes, usable defensive tools, and a better recovery. These traits result in Charizard's playstyle requiring patience like Bowser's, yet it deviates from his by also requiring an appropriate balance of offense and defense, instead of being largely defensive. [[Read]]s and [[bait]]s can also be pivotal for Charizard's best punishment options, such as back aerial and its smash attacks, although it is not as singularly dependent on them like {{SSB4|Ganondorf}} and {{SSB4|Jigglypuff}} are thanks to its other assets. | ||
From a competitive standpoint, Charizard is currently placed in the upper portion of the low-tier. While it had been previously regarded as a bottom-tier character, and even the single worst character in the game prior to version [[1.0.6]], the substantial buffs it consistently received from game updates lead it to be widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official tier reassessment. Despite being well-rounded for a super heavyweight, many players cite Charizard as one of the more complex heavyweights to utilize, and this was reflected by its generally below average tournament representation in North America prior to 2017. Nevertheless, Charizard has managed to achieve sparse, but notable results in tournaments outside of North America, to the point that it has even won some regional tournaments. In addition, its tournament success in North America began to show improvement in 2017, which was especially evident by {{Sm|Bloodcross}} and {{Sm|Sharpy}} placing 17th and 33rd, respectively, at [[CEO Dreamland]]. | From a competitive standpoint, Charizard is currently placed in the upper portion of the low-tier. While it had been previously regarded as a bottom-tier character, and even the single worst character in the game prior to version [[1.0.6]], the substantial buffs it consistently received from game updates lead it to be widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official tier reassessment. Despite being well-rounded for a super heavyweight, many players cite Charizard as one of the more complex heavyweights to utilize, and this was reflected by its generally below average tournament representation in North America prior to 2017. Nevertheless, Charizard has managed to achieve sparse, but notable results in tournaments outside of North America, to the point that it has even won some regional tournaments. In addition, its tournament success in North America began to show improvement in 2017, which was especially evident by {{Sm|Bloodcross}} and {{Sm|Sharpy}} placing 17th and 33rd, respectively, at [[CEO Dreamland]]. |
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