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{{cquote|''Release a fiery blow after a brief charge.''|cite=''Melee''{{'}}s instruction manual}}
{{cquote|''Release a fiery blow after a brief charge.''|cite=''Melee''{{'}}s instruction manual}}
{{cquote|''A splendid punch. Punch backward for more power.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''A splendid punch. Punch backward for more power.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]].
'''Falcon Punch''' ({{ja|ファルコンパンチ|Farukon Panchi}}, ''Falcon Punch'') is [[Captain Falcon]]'s [[neutral special move]]. It consists of Captain Falcon performing his iconic move: a slow, but powerful falcon-shaped [[flame|flaming]] punch.


==Description==
==Description==
<!--Please place technical data in the "Appearances" section below, not here. This is an overall description.-->
[[File:Falcon 180 punch.jpg|right|thumb|250px|Captain Falcon's reverse Falcon Punch]]
[[File:Falcon 180 punch.jpg|right|thumb|250px|Captain Falcon's reverse Falcon Punch]]
The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in flames shaped like a falcon. It is one of the most powerful moves in all four ''{{b|Super Smash Bros.|series}}'' games, with the highest [[knockback]] of any of Falcon's attacks (including charged [[smash attack|smashes]]), with the exception of the version in ''Smash 4''). This move is one of the few attacks in the game that is more powerful than the [[Home-Run Bat]] at high damages (and since Captain Falcon's home-run attack has an upward trajectory in ''Melee'', it is always more useful), and thus players use it in Captain Falcon's world record [[Home-Run Contest]] strategies. However, the Falcon Punch is very slow, with a start-up time of 52 [[frames]] in ''Melee''<ref>http://www.angelfire.com/games5/superdoodleman/Captain_Falcon_frames_11.6.05.txt SuperDoodleMan's frame data</ref>. It is also very noisy, especially since Captain Falcon has to announce it with a "Falcon...PUNCH!" every time he uses it, making it even more predictable.
Throughout the {{b|Super Smash Bros.|series}}, the Falcon Punch has consistently been one of the most powerful special attacks. With the exception of ''Smash 4'' and excluding the [[Blue Falcon]], it also possesses the highest [[knockback]] of Captain Falcon's moveset (including charged [[smash attack|smashes]]). Its power is counterbalanced by its predictability, due to its slow start-up time, along with Captain Falcon loudly announcing "Falcon...PUNCH!" every time he uses it.


The move is one of Captain Falcon's primary KO moves in ''Super Smash Bros.'' It is best used when timed to match an opponent's recovery, KOing them as they recover.
Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In ''SSB64'', Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In ''Melee'', Captain Falcon stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In ''Brawl'' and ''Smash 4'', the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements.  


In ''[[Super Smash Bros. Brawl]]'' and onward, Captain Falcon can turn around during the start-up of the punch, increasing its damage. This is a '''Reverse Falcon Punch'''.  The Reverse Falcon Punch does slightly more damage than a standard one, but has slightly more start-up time. Although the move can be reversed in ''Melee'' like all neutral special moves, no changes are noticeable bar direction. The move has become quite a meme around the internet, so much that it is even referenced in [[Solid Snake|Snake]]'s [[Codec_Conversations|codec conversation]], and that the crowd cheer for Captain Falcon is "Falcon Punch!" in the English version of ''Smash Super Bros. 4''.
The charging is accompanied by visible shockwaves in ''SSB64'', and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple sprite in ''SSB64'', to a full 3D model in ''Melee'', and ending with realistic fire effects from ''Brawl'' onwards.


In ''[[Super Smash Bros. 4]]'', the Falcon Punch once again returns as Captain Falcon's neutral special. It retains its ability to be reversed, but was nerfed overall: while the move has increased range and more consistent damage, it has a smaller hitbox and higher ending lag. Additionally, a non-reversed Falcon Punch has significantly lower base knockback along with slightly lower knockback growth, making it weaker than his fully-charged forward smash. However, a reversed Falcon Punch now deals a consistent 28%.
In ''Melee'' and ''Brawl'', this move is one of the few attacks in the game that is more powerful than the [[Home-Run Bat]] at high damages, especially in the former game due to its upward trajectory. Thus, it is common for a Falcon Punch to be used in place of the Home-Run Bat for a finisher while attempting [[Home-Run Contest]] world records.


Aesthetically, Captain Falcon kneels downward during the delay before thrusting forward from the said crouching position.
===Reverse Falcon Punch===
From ''[[Super Smash Bros. Brawl]]'' onward, Captain Falcon can turn around during the start-up of the punch to perform a '''Reverse Falcon Punch'''. This slightly increases its already high damage and knockback, at the cost of slightly more start-up time. Uses of the reverse Falcon Punch include [[mindgame|mindgaming]] opponents, catching rolls, or simply making an offstage punish even more powerful.


==Origin==
Although the move can be reversed in ''Melee'' like all neutral special moves, this is only aesthetic.
[[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in the ''F-Zero'' animated series. Note that the giant explosion caused was not caused by the Punch but rather by a reactor's simultaneous destruction.]]
The move originated in the ''Super Smash Bros.'' series and is generally considered part of the [[Super Smash Bros. (universe)|Super Smash Bros. universe]], as well as simply being part of his falcon motif. However, after ''Melee'''s release, Captain Falcon famously performed a Falcon Punch in the ''F-Zero'' animated series, ''F-Zero: GP Legend'', where he uses it to defeat Black Shadow (see [http://www.youtube.com/watch?v=_CJn69FgEko|this video]). It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from outside the Milky Way Galaxy (in reality, Captain Falcon is using the Falcon Punch to prevent Black Shadow from escaping said explosion). The meme also involves Falcon Punch imitations of some sort, with voice clips inserted (though special effects are not necessary). This is reinforced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. The meme has crossed all the way back to ''Super Smash Bros.'' and is referenced in [[Snake's Smash Taunt#Captain Falcon|Captain Falcon's codec with Snake]] ([[Otacon]] in this case, coincidentally sharing the same Japanese voice actor that voiced Falcon in the said animated series).
 
As a testament to the move's popularity, it seems to have come full circle and crossed back over into ''F-Zero'' canon: it is mentioned in [http://www.youtube.com/watch?v=Tq9mipSqeC4 ''F-Zero GX''<nowiki>'s</nowiki> ending song], specifically in the line "When my open confusion threatens your lunch / Falcon will be unleashing a Falcon Punch."


==Appearances==
==Appearances==
===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
[[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]]
[[File:SSB64 Falcon Punch Combo.gif|thumb|A {{SSB|Captain Falcon}} combo, with a Falcon Punch being used as the combo finisher after an up aerial.]]
The Falcon Punch in ''Super Smash Bros.'' is easier to combo with than in every other game due to it having only [[SDI]] and much less [[start-up]] and [[ending lag]] than in the subsequent games (as well as the lack of air dodging at the time). It is generally used as a combo finisher; common tactics include forward throw → Falcon Punch (48-72% on Fast Fallers using various jump heights) and up aerial → Falcon Punch. Down aerial to Falcon Punch also works at specific percents; this combo is named the Tapion Combo after a Smasher that landed it consistently. Falcon Punch can also be used for [[recovery]] when Falcon is recovering high, as it gives additional horizontal distance as well as minor vertical distance when angled up.
The Falcon Punch in ''Super Smash Bros.'' is the fastest version in the series, due to having much less [[start-up]] and [[ending lag]] than in the subsequent games. As a result of its speed, along with the game's lack of [[air dodge|air dodging]], high hitstun, and opponents only being able to affect it with [[SDI]], it is easier to combo with than in every other game. Falcon Punch can also be used for [[recovery]] when Falcon is recovering high, as it gives additional horizontal distance as well as minor vertical distance when angled up.


In that game, Captain Falcon brings up his fist above and behind as it rapidly shakes while crouching away from his opponent awkwardly; while in midair, he cowers away from his orientation instead. Visible shockwaves can be seen as a visual effect while charging.
It is generally used as a combo finisher; common tactics include forward throw → Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial → Falcon Punch. The '''Tapion Combo''', a down aerial → Falcon Punch named after a Smasher that landed it consistently, is also possible that works at specific percents.


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
[[File:Sacred Combo.gif|200px|thumb|right|Captain Falcon performing the Sacred Combo.]]
[[File:Sacred Combo.gif|200px|thumb|right|Captain Falcon performing the Sacred Combo.]]


In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option, though the punch itself is stronger and now has a full 3D model, complete with more realistic fire effects. Due to Captain Falcon's down aerial being much slower than in ''SSB64'' and the lowered effectiveness of L-canceling and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play.
In ''Melee'', the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in ''SSB64'' along with the lowered effectiveness of [[L-cancel]]ing and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes.


One of the most famous combos is the Sacred Combo. Originating in ''Melee'', it is a combo that uses Captain Falcon's [[forward aerial]] (the [[Knee Smash]]) and the Falcon Punch. The combo itself is performed by knocking an opponent off the stage with Captain Falcon's forward aerial and then jumping off the edge of the stage before striking the opponent with an aerial Falcon Punch. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back to the stage in ''Melee'' if he jumps too far off the edge to perform his Falcon Punch. In either case, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to do so.
One of the most famous combos is the '''Sacred Combo''', which involves following up a [[Knee Smash]] into an aerial Falcon Punch by chasing the opponent offstage. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly [[DI]]s towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so.


Another combo is the G-Regulate combo. Named after {{Sm|G-regulate}}, it allows Captain Falcon to combo an L-canceled down aerial into a Falcon Punch against some [[character]]s at some damages. It can be avoided with DI.
The '''G-Regulate combo''', named after {{Sm|G-regulate}}, is another combo that allows Captain Falcon to combo an L-canceled down aerial into a Falcon Punch against some characters at some damages. It can be avoided with DI.
 
Here, the animation is notably changed. Captain Falcon brings back his fist lower in a more straightened crouching stance with his left hand held in front of him. In midair, aside from his leg positioning, the animation is the same as done on ground; he'll also do a recovering inward turn after the punch. The original shockwave effects from the prior version of the attack are omitted.


===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
[[File:Falcon Punch SSBB.jpg|thumb|Falcon Punch in ''Brawl''.]]
In ''Brawl'', the Falcon Punch was buffed. Despite being faster, the punch retains its slow startup from ''Melee''. However due to the introduction of the '''Reverse Falcon Punch''', which gets stronger and turns Captain Falcon around at the cost of startup, he gains a new variety of tricks with it. The attack also sports new effects and improved animation. For example, Captain Falcon puts forward his right fist more before the attack and slightly leans forward just before the hitbox of the move comes out out of exaggeration.
Alongside the introduction of the "Reverse Falcon Punch", the Falcon Punch was buffed, being slightly faster, though it retains its slow startup from ''Melee''. It also has slightly lower knockback growth, though this is minuscule and still allows the move to KO as low as 60% from center-stage.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
The Falcon Punch was nerfed from ''Brawl'' with little compensation, being weaker and having more ending lag (the new base knockback and ending lag make it unsafe on hit at 0%), while still having slow startup. The Falcon Punch now makes Captain Falcon slide forward when used. It deals 25% damage along all of its hitboxes. When reversed, it deals 28% damage and higher knockback. When used in the air, the Falcon Punch deals 3% less damage. If it is charged in the air and activates on the ground, this penalty does not apply. Falcon Punch sees a little bit more utility due to air dodges having landing lag like in ''Melee'', but otherwise the same tactics from ''Brawl'' apply. The animation is also the exact same as in ''Brawl'', though the original falcon cry is replaced upon the frame the falcon fire image comes out.
While retaining its ability to be reversed, Falcon Punch were nerfed from ''Brawl'', having significantly lower base knockback, slightly less knockback growth, a smaller hitbox and more ending lag, causing it to be unsafe on hit at 0% and making it weaker than his fully-charged forward smash. However, it has slightly more range as Captain Falcon slides forward during the punch, and the move deals more consistent damage throughout: a standard grounded punch deals 25% damage through its duration, while a reversed punch deals 28% damage and higher knockback.
 
Compared to ''Brawl'', Falcon Punch sees a little bit more utility due to air dodges having landing lag like in ''Melee''. It should also be noted that when used in the air, the Falcon Punch deals 3% less damage, but if it is charged in the air and activates on the ground, this penalty does not apply.


==Customization==
==Customization==
Line 63: Line 61:
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default.
# '''Falcon Dash Punch''': After startup, Falcon dashes forward, dealing less damage than default.
# '''Mighty Falcon Punch''': Has a bigger hitbox, but has even longer startup. Contrary to its name and description, its damage and knockback are actually weaker than the default.
# '''Mighty Falcon Punch''': Has a bigger hitbox, but has even longer startup. Contrary to its name and description, its damage and knockback are actually weaker than the default.
==Origin==
[[File:Falcon Punch Origin.gif|thumb|The Falcon Punch as seen in the ''F-Zero'' animated series. Note that the giant explosion caused was not caused by the Punch but rather by a reactor's simultaneous destruction.]]
The move originated in the ''Super Smash Bros.'' series and is generally considered part of the [[Super Smash Bros. (universe)|Super Smash Bros. universe]], as well as simply being part of his falcon motif. However, after ''Melee'''s release, Captain Falcon famously performed a Falcon Punch in the ''F-Zero'' animated series, ''F-Zero: GP Legend'', where he uses it to defeat Black Shadow (see [http://www.youtube.com/watch?v=_CJn69FgEko|this video]). It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from outside the Milky Way Galaxy (in reality, Captain Falcon is using the Falcon Punch to prevent Black Shadow from escaping said explosion). Outside of the ''Smash Bros.'' series, the Falcon Punch is often used to describe or add humor to powerful punch-based events as an imitation of its power in said clip and within the ''Smash Bros.'' games, with voice clips inserted (though special effects are not necessary).
The above mentioned meme is somewhat referenced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. The meme has crossed all the way back to ''Super Smash Bros.'' and is referenced in [[Snake's Smash Taunt#Captain Falcon|Captain Falcon's codec with Snake]] ([[Otacon]] in this case, coincidentally sharing the same Japanese voice actor that voiced Falcon in the said animated series). Additionally, the crowd cheer for Captain Falcon is repeated chants of "Falcoooooon Punch!" in the English version of ''Smash Super Bros. 4''.
As a testament to the move's popularity, it seems to have come full circle and crossed back over into ''F-Zero'' canon: it is mentioned in [http://www.youtube.com/watch?v=Tq9mipSqeC4 ''F-Zero GX''<nowiki>'s</nowiki> ending song], specifically in the line "When my open confusion threatens your lunch / Falcon will be unleashing a Falcon Punch."


==Gallery==
==Gallery==
Line 74: Line 80:


==Trivia==
==Trivia==
*There is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]], and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages (but not all of them, so he won't necessarily get KO'd). An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]].
*There is a glitch in which if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]], and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages. An example can be seen [http://www.youtube.com/watch?v=sT-UhI3UFEg here]. The same can be done with Mario's [[Cape]] and Ganondorf's [[Warlock Punch]].
*If {{SSBB|Kirby}} uses the Falcon Punch immediately after a jump, he will get a large boost upward. This is most noticeable with his footstool jump, which goes nearly twice as high as normal. This is sometimes known as a footstool punch.
*In ''Brawl'', if {{SSBB|Kirby}} uses the Falcon Punch immediately after a jump, he will get a large boost upward. This is most noticeable with his footstool jump, which goes nearly twice as high as normal. This is sometimes known as a footstool punch.
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard.
*In ''Melee'' and ''Brawl'', if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard.
**This no longer happens in ''Super Smash Bros. 4''; instead the Falcon Punch uses a "BOOM" sound.
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time.
*In ''Brawl'', the falcon-shaped flames appear after the first hitbox, whereas in ''SSB64'' and ''Melee'' they appear at the same time.
*In {{SSB4|Lucina}}'s and {{SSB4|Robin}}'s reveal trailer, Captain Falcon uses Falcon Punch with his left fist, as opposed to his right in-game.
*Captain Falcon always uses his right fist to perform the Falcon Punch. However, he uses his left fist during his appearance in the reveal trailer [[List_of_Super_Smash_Bros._4_character_trailers#Robin and Lucina|"By Book, Blade, and Crest of Flame"]], while Kirby will use either hand depending on his facing direction (since he always faces the screen).
**As a side note, due to Kirby always facing the screen in ''Super Smash Bros. 4'', he will either use his left or right fist to perform Falcon Punch, depending on which way he is facing.


==See also==
==See also==

Revision as of 15:44, August 4, 2017

Falcon Punch
FalconPunchSSB4.png
Captain Falcon charges a Falcon Punch in Smash 4
User Captain Falcon
Universe Super Smash Bros.
F-Zero
Article on F-Zero Wiki Falcon Punch
Release a fiery blow after a brief charge.
Melee's instruction manual
A splendid punch. Punch backward for more power.
Smash for 3DS's foldout

Falcon Punch (ファルコンパンチ, Falcon Punch) is Captain Falcon's neutral special move. It consists of Captain Falcon performing his iconic move: a slow, but powerful falcon-shaped flaming punch.

Description

Captain Falcon's reverse Falcon Punch

Throughout the Super Smash Bros., the Falcon Punch has consistently been one of the most powerful special attacks. With the exception of Smash 4 and excluding the Blue Falcon, it also possesses the highest knockback of Captain Falcon's moveset (including charged smashes). Its power is counterbalanced by its predictability, due to its slow start-up time, along with Captain Falcon loudly announcing "Falcon...PUNCH!" every time he uses it.

Aesthetically, the move will cause Captain Falcon to kneel downward, charge up power during the delay, before punching forward while crouching. In SSB64, Captain Falcon will shake his fist above his head while charging (if in midair, he cowers away from his orientation instead). In Melee, Captain Falcon stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). In Brawl and Smash 4, the animation is somewhat similar, but Captain Falcon punches his right fist into his left before charging, and his pose is slightly exaggerated as a result of animation improvements.

The charging is accompanied by visible shockwaves in SSB64, and fiery effects surrounding Captain Falcon's fist in every other installment. Each future game also improves the visuals of the move, starting from a simple sprite in SSB64, to a full 3D model in Melee, and ending with realistic fire effects from Brawl onwards.

In Melee and Brawl, this move is one of the few attacks in the game that is more powerful than the Home-Run Bat at high damages, especially in the former game due to its upward trajectory. Thus, it is common for a Falcon Punch to be used in place of the Home-Run Bat for a finisher while attempting Home-Run Contest world records.

Reverse Falcon Punch

From Super Smash Bros. Brawl onward, Captain Falcon can turn around during the start-up of the punch to perform a Reverse Falcon Punch. This slightly increases its already high damage and knockback, at the cost of slightly more start-up time. Uses of the reverse Falcon Punch include mindgaming opponents, catching rolls, or simply making an offstage punish even more powerful.

Although the move can be reversed in Melee like all neutral special moves, this is only aesthetic.

Appearances

In Super Smash Bros.

A Captain Falcon combo, with a Falcon Punch being used as the combo finisher after an up aerial.

The Falcon Punch in Super Smash Bros. is the fastest version in the series, due to having much less start-up and ending lag than in the subsequent games. As a result of its speed, along with the game's lack of air dodging, high hitstun, and opponents only being able to affect it with SDI, it is easier to combo with than in every other game. Falcon Punch can also be used for recovery when Falcon is recovering high, as it gives additional horizontal distance as well as minor vertical distance when angled up.

It is generally used as a combo finisher; common tactics include forward throw → Falcon Punch (48-72% on fast-fallers using various jump heights) and up aerial → Falcon Punch. The Tapion Combo, a down aerial → Falcon Punch named after a Smasher that landed it consistently, is also possible that works at specific percents.

In Super Smash Bros. Melee

Captain Falcon performing the Sacred Combo.

In Melee, the Falcon Punch was made much slower, which removes its use as a recovery and combo-finishing option. Due to Captain Falcon's down aerial being much slower than in SSB64 along with the lowered effectiveness of L-canceling and the introduction of DI, the Tapion Combo was made more unreliable and very uncommon in competitive play, although other combos exist as a result of gameplay changes.

One of the most famous combos is the Sacred Combo, which involves following up a Knee Smash into an aerial Falcon Punch by chasing the opponent offstage. If performed successfully, this combo results in a KO in almost all cases, although by performing this combo, Captain Falcon may fail to recover back if he jumps too far off the edge. Additionally, the only reliable way to connect the two moves is if the opponent poorly DIs towards Captain Falcon. Regardless, KOing an opponent with the Sacred Combo is widely regarded as being one of the most stylish ways to do so.

The G-Regulate combo, named after G-regulate, is another combo that allows Captain Falcon to combo an L-canceled down aerial into a Falcon Punch against some characters at some damages. It can be avoided with DI.

In Super Smash Bros. Brawl

Falcon Punch in Brawl.

Alongside the introduction of the "Reverse Falcon Punch", the Falcon Punch was buffed, being slightly faster, though it retains its slow startup from Melee. It also has slightly lower knockback growth, though this is minuscule and still allows the move to KO as low as 60% from center-stage.

In Super Smash Bros. 4

While retaining its ability to be reversed, Falcon Punch were nerfed from Brawl, having significantly lower base knockback, slightly less knockback growth, a smaller hitbox and more ending lag, causing it to be unsafe on hit at 0% and making it weaker than his fully-charged forward smash. However, it has slightly more range as Captain Falcon slides forward during the punch, and the move deals more consistent damage throughout: a standard grounded punch deals 25% damage through its duration, while a reversed punch deals 28% damage and higher knockback.

Compared to Brawl, Falcon Punch sees a little bit more utility due to air dodges having landing lag like in Melee. It should also be noted that when used in the air, the Falcon Punch deals 3% less damage, but if it is charged in the air and activates on the ground, this penalty does not apply.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Falcon Punch 2. Falcon Dash Punch 3. Mighty Falcon Punch
Falcon Punch
Falcon Dash Punch
Mighty Falcon Punch
"Charge up for a moment, then strike. The direction can be changed while charging." "Dash forward and punch. Slightly weaker, and you're vulnerable before striking." "A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever."
  1. Falcon Punch: Default.
  2. Falcon Dash Punch: After startup, Falcon dashes forward, dealing less damage than default.
  3. Mighty Falcon Punch: Has a bigger hitbox, but has even longer startup. Contrary to its name and description, its damage and knockback are actually weaker than the default.

Origin

The Falcon Punch as seen in the F-Zero animated series. Note that the giant explosion caused was not caused by the Punch but rather by a reactor's simultaneous destruction.

The move originated in the Super Smash Bros. series and is generally considered part of the Super Smash Bros. universe, as well as simply being part of his falcon motif. However, after Melee's release, Captain Falcon famously performed a Falcon Punch in the F-Zero animated series, F-Zero: GP Legend, where he uses it to defeat Black Shadow (see video). It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from outside the Milky Way Galaxy (in reality, Captain Falcon is using the Falcon Punch to prevent Black Shadow from escaping said explosion). Outside of the Smash Bros. series, the Falcon Punch is often used to describe or add humor to powerful punch-based events as an imitation of its power in said clip and within the Smash Bros. games, with voice clips inserted (though special effects are not necessary).

The above mentioned meme is somewhat referenced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. The meme has crossed all the way back to Super Smash Bros. and is referenced in Captain Falcon's codec with Snake (Otacon in this case, coincidentally sharing the same Japanese voice actor that voiced Falcon in the said animated series). Additionally, the crowd cheer for Captain Falcon is repeated chants of "Falcoooooon Punch!" in the English version of Smash Super Bros. 4.

As a testament to the move's popularity, it seems to have come full circle and crossed back over into F-Zero canon: it is mentioned in F-Zero GX's ending song, specifically in the line "When my open confusion threatens your lunch / Falcon will be unleashing a Falcon Punch."

Gallery

Trivia

  • There is a glitch in which if a player uses a Reverse Falcon Punch on Pit, and Pit pulls out the Mirror Shield at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages. An example can be seen here. The same can be done with Mario's Cape and Ganondorf's Warlock Punch.
  • In Brawl, if Kirby uses the Falcon Punch immediately after a jump, he will get a large boost upward. This is most noticeable with his footstool jump, which goes nearly twice as high as normal. This is sometimes known as a footstool punch.
  • In Melee and Brawl, if a Falcon Punch is performed, the echoing sound of a falcon screeching can be heard.
  • In Brawl, the falcon-shaped flames appear after the first hitbox, whereas in SSB64 and Melee they appear at the same time.
  • Captain Falcon always uses his right fist to perform the Falcon Punch. However, he uses his left fist during his appearance in the reveal trailer "By Book, Blade, and Crest of Flame", while Kirby will use either hand depending on his facing direction (since he always faces the screen).

See also

External links

The following are seven videos showing the Sacred Combo being performed:

References