Link (SSB): Difference between revisions

97 bytes added ,  7 years ago
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|dairname= 
|dairname= 
|dairdmg=16%
|dairdmg=16%
|dairdesc=Aims his sword directly below him for a long duration, similarly to his [http://zelda.gamepedia.com/Down_Thrust Down Thrust] from ''Zelda II: The Adventure of Link''. This has great horizontal knockback. It is possible to hit the same enemy twice to have this move inflict 32% altogether. This move can be used to KO recovering foes by jumping directly at them, but this is only safe if the bounce of the connected hit allows Link to return to the stage. It should be noted that this move's downwards descent can be hastened by fast falling, although doing so is unwise near ledges. Has substantial landing lag when the player lands on the ground while using the move if not [[L-canceling|Z-cancelled]]. Usually considered to be Link's best aerial for shield pressure when Z-cancelled. Used competitively to end combos due to its knockback.
|dairdesc=Aims his sword directly below him for a long duration, similarly to his [http://zelda.gamepedia.com/Down_Thrust Down Thrust] from ''Zelda II: The Adventure of Link''. This has great horizontal knockback. It is possible to hit the same enemy twice to have this move inflict 32% altogether. This move can be used to KO recovering foes by jumping directly at them, but this is only safe if the bounce of the connected hit allows Link to return to the stage. It should be noted that this move's downwards descent can be hastened by fast falling, although doing so is unwise near ledges. Has substantial landing lag when the player lands on the ground while using the move if not [[L-canceling|Z-cancelled]]. Usually considered to be Link's best aerial for shield pressure when Z-cancelled. Used competitively to end combos due to its knockback. Along with [[Pikachu]]'s, this is the only down aerial in SSB to lack a [[meteor smash]] hitbox.
|grabname=[[Hookshot]]
|grabname=[[Hookshot]]
|grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range.
|grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range.
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|usname=Spin Attack
|usname=Spin Attack
|usdmg=Ground: 21% if both hits connect (clean), 13% if both hits connect (late) Air: 16% (clean), 8% (late)
|usdmg=Ground: 21% if both hits connect (clean), 13% if both hits connect (late) Air: 16% (clean), 8% (late)
|usdesc=Performs his signature [http://zelda.gamepedia.com/Spin_Attack Spin Attack]. A powerful attack, especially on the ground; when grounded, the spin creates a wide, orange magic circle that grants the move more range. However, it is generally not good for recovery, as it covers a very short distance; this gives Link a predictable recovery, and is often cited as the main reason why he is in bottom tier, as he is very easily [[edge-guarding|edgeguarded]] by most characters, especially {{SSB|Pikachu}} and {{SSB|Kirby}}.
|usdesc=Performs his signature [http://zelda.gamepedia.com/Spin_Attack Spin Attack]. A powerful attack, especially on the ground; when grounded, the spin creates a wide, orange magic circle that grants the move more range. However, it is generally terrible for recovery, as it covers a very short distance; this gives Link a predictable recovery, and is often cited as the main reason why he is in bottom tier, as he is very easily [[edge-guarding|edgeguarded]] by most characters, especially {{SSB|Pikachu}} and {{SSB|Kirby}}.
|dsname=Bomb
|dsname=Bomb
|dspage=Bomb (Link)
|dspage=Bomb (Link)
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