List of meteor smashes (SSB4): Difference between revisions

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*Down aerial - Meteor smashes if the sweetspot in Ganondorf's legs/feet connects. It is the strongest meteor smash in the game, being capable of KOing grounded opponents under 120%, even less with rage. Due to its [[electric]]al properties and thus extended [[hitlag]], it cannot be [[tech]]ed by a grounded target.
*Down aerial - Meteor smashes if the sweetspot in Ganondorf's legs/feet connects. It is the strongest meteor smash in the game, being capable of KOing grounded opponents under 120%, even less with rage. Due to its [[electric]]al properties and thus extended [[hitlag]], it cannot be [[tech]]ed by a grounded target.
*[[Flame Choke]] and Flame Wave - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, on the opponent slightly overhangs a ledge Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario.
*[[Flame Choke]] and Flame Wave - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, on the opponent slightly overhangs a ledge Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario.
*[[Wizard's Foot]] and Wizard's Assault - Meteor smashes for the first few frames of Ganondorf's descent.
*[[Wizard's Foot]] and Wizard's Assault - Spikes for the first few frames of Ganondorf's descent.


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