Water Gun: Difference between revisions

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==Techniques==
==Techniques==
A fully charged [[Water Gun]] can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with Mr Game and Watch, Sonic and Peach after they have used their third jumps). Doing so will push them away from the ledge and fall to there doom. You can also use Water Gun on an opponent that is swinging a [[Hammer]]. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'ed. All of these techniques can be used by [[Mario (SSBB)|Mario's]] [[F.L.U.D.D]].
A fully charged [[Water Gun]] can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with Mr Game and Watch, Sonic and Peach after they have used their third jumps). Doing so will push them away from the ledge and fall to their doom. You can also use Water Gun on an opponent that is swinging a [[Hammer]]. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'ed. All of these techniques can be used by [[Mario (SSBB)|Mario's]] [[F.L.U.D.D]].


This and [[FLUDD]] are particularly useful against [[Ness]] and [[Lucas]] because it pushes them away from [[PK Thunder]].
This and [[FLUDD]] are particularly useful against [[Ness]] and [[Lucas]] because it pushes them away from [[PK Thunder]].

Revision as of 13:07, February 23, 2009

Squirtle's Water Gun Attack in action.

Water Gun is Squirtle's Neutral B attack. It is functionally similar to Mario's F.L.U.D.D. in that it utilizes water, requires a charge, does no damage, and has only knockback, although it charges faster than F.L.U.D.D. If you start charging the move in the air, Squirtle is able to move left or right while charging. When used uncharged, it does a short ranged attack that deals about 12% damage with minimal knockback. The unique properties of the charged version mean that with practice, they make a good, but hard to use and learn, edgeguarding move.

You may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the Special button again.

Techniques

A fully charged Water Gun can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with Mr Game and Watch, Sonic and Peach after they have used their third jumps). Doing so will push them away from the ledge and fall to their doom. You can also use Water Gun on an opponent that is swinging a Hammer. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'ed. All of these techniques can be used by Mario's F.L.U.D.D.

This and FLUDD are particularly useful against Ness and Lucas because it pushes them away from PK Thunder.

Origin

In the Pokémon universe, Water Gun is a common attack for most first level Water type Pokémon, Squirtle included. As it is learned at an early level, it is rather weak (since it has an attack strength of 40 in the games) and often replaced by stronger attacks, most prominently Surf and Hydro Pump, because of their higher damage output.

See Also

Template:Squirtle Special Moves