Bowser Jr. (SSB4)/Up smash: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Bowser_Jr_Upsmash_SSB4.gif|thumb|Bowser Jr. upsmash visualization. 10 FPS]]


==Overview==
==Overview==
{{competitive expertise}}
[[Bowser Jr. (SSB4)|Bowser Jr.]] does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the [[Junior Clown Car]]. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.
[[Bowser Jr. (SSB4)|Bowser Jr.]] does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the [[Junior Clown Car]]. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{technical data}}
==Timings==
{|class="wikitable"
|-
!Charges between
|4-5
|-
!First hit (ground only)
|7-9
|-
!Looping hits
|10-24
|-
!Sixth hit
|25
|-
!Seventh hit
|30-31
|-
!Interruptible (FAF)
|57
|-
!Animation length
|73
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}