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*{{buff|{{b|Inhale|Kirby}} can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}} | *{{buff|{{b|Inhale|Kirby}} can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}} | ||
*{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}} | *{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}} | ||
*{{buff|{{b|Hammer|move}} no longer requires sweetspotting to be powerful. Airborne Hammer also functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing, giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool. Hammer also reduces Kirby's falling speed when used in the air, improving Kirby's recovery options.}} | *{{buff|{{b|Hammer|move}} no longer requires sweetspotting to be powerful. Airborne Hammer also functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing, giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool. Hammer also reduces Kirby's falling speed when used in the air, improving Kirby's recovery options. Hammer now can deal 9% more damage.}} | ||
*{{nerf|Grounded Hammer has less horizontal reach.}} | *{{nerf|Grounded Hammer has less horizontal reach.}} | ||
*{{nerf|The hits of aerial Hammer do not link reliably,leading to generally less damage overall.}} | *{{nerf|The hits of aerial Hammer do not link reliably,leading to generally less damage overall.}} |
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