Donkey Kong (SSBB): Difference between revisions

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===Special moves===
===Special moves===
*{{buff|[[Giant Punch]] now has [[armor]], it charges faster and it can now be reversed, but reversing it does not increase damage or knockback, unlike [[Falcon Punch]] and [[Warlock Punch]].}}
*{{buff|[[Giant Punch]] now has [[armor]], it charges faster and it can now be reversed, but reversing it does not increase damage or knockback, unlike [[Falcon Punch]] and [[Warlock Punch]]. Additionally, a Giant Punch just under full charge now has significantly more knockback than a fully charged one, being able to KO {{SSBB|Mario}} from the center of {{SSBB|Final Destination}} at 55%.}}
*{{buff|[[Headbutt]] is faster, deals more damage, and DK can now also [[bury]] his opponents while he is in midair. Since buried characters now can receive knockback when buried, Headbutt can now combo more easily into Giant Punch or other attacks. It can also be used as an inferior version of {{SSBB|Mario}}'s [[cape glide]], giving DK another [[edgeguarding]] option.}}
*{{buff|[[Headbutt]] is faster, deals more damage, and DK can now also [[bury]] his opponents while he is in midair. Since buried characters now can receive knockback when buried, Headbutt can now combo more easily into Giant Punch or other attacks. It can also be used as an inferior version of {{SSBB|Mario}}'s [[cape glide]], giving DK another [[edgeguarding]] option.}}
*{{buff|[[Spinning Kong]] goes slightly farther, both horizontally and vertically. It can also be used to completely negate all momentum, and the grounded version has armor.}}
*{{buff|[[Spinning Kong]] goes slightly farther, both horizontally and vertically. It can also be used to completely negate all momentum, and the grounded version has armor.}}
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