Peach (SSBB): Difference between revisions

18 bytes added ,  7 years ago
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|bairname= 
|bairname= 
|bairdmg=13-14% (clean), 7% (late)
|bairdmg=13-14% (clean), 7% (late)
|bairdesc=Peach swings her rear out behind her. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. Like her neutral aerial, it can KO at around 150% at the center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|bairdesc=Peach performs a hip thrust behind her. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. Like her neutral aerial, it can KO at around 150% at the center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|uairname= 
|uairname= 
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdesc=An upward kick. Can KO at around 150% if this attack was used while floating in the air.  Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo].  
|uairdesc=A high kick. Can KO at around 150% if this attack was used while floating in the air.  Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo].  
|dairname= 
|dairname= 
|dairdmg=3% (hits 1-3), 5% (hit 4)
|dairdmg=3% (hits 1-3), 5% (hit 4)
|dairdesc=A series of four downward kicks. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback.
|dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback.
|grabname=
|grabname=
|grabdesc=
|grabdesc=
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|bthrowname= 
|bthrowname= 
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps him/her away with her rear. Decent horizontal knockback, but not enough to KO.
|bthrowdesc=Places opponent behind her and hip thrusts him/her away. Decent horizontal knockback, but not enough to KO.
|uthrowname= 
|uthrowname= 
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
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|dthrowname= 
|dthrowname= 
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Sits on opponent. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|dthrowdesc=Takes down opponent and ground pounds them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|floorfname= 
|floorfname= 
|floorfdmg=8% (hit 2 legs), 6% (otherwise)
|floorfdmg=8% (hit 2 legs), 6% (otherwise)
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