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A51 Trooper (talk | contribs) m (→Attributes) |
Brawl Boss (talk | contribs) |
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|bairname= | |bairname= | ||
|bairdmg=13-14% (clean), 7% (late) | |bairdmg=13-14% (clean), 7% (late) | ||
|bairdesc=Peach | |bairdesc=Peach performs a hip thrust behind her. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. Like her neutral aerial, it can KO at around 150% at the center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt. | ||
|uairname= | |uairname= | ||
|uairdmg=13% (foot), 12% (leg), 11% (body) | |uairdmg=13% (foot), 12% (leg), 11% (body) | ||
|uairdesc= | |uairdesc=A high kick. Can KO at around 150% if this attack was used while floating in the air. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo]. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-3), 5% (hit 4) | |dairdmg=3% (hits 1-3), 5% (hit 4) | ||
|dairdesc=A series of four downward | |dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Places opponent behind her and | |bthrowdesc=Places opponent behind her and hip thrusts him/her away. Decent horizontal knockback, but not enough to KO. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=0% (hit 1), 7% (throw) | |dthrowdmg=0% (hit 1), 7% (throw) | ||
|dthrowdesc= | |dthrowdesc=Takes down opponent and ground pounds them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=8% (hit 2 legs), 6% (otherwise) | |floorfdmg=8% (hit 2 legs), 6% (otherwise) |
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